Urban Anomalies: A Simulated Human Mobility Dataset with Injected Anomalies (2410.01844v2)
Abstract: Human mobility anomaly detection based on location is essential in areas such as public health, safety, welfare, and urban planning. Developing models and approaches for location-based anomaly detection requires a comprehensive dataset. However, privacy concerns and the absence of ground truth hinder the availability of publicly available datasets. With this paper, we provide extensive simulated human mobility datasets featuring various anomaly types created using an existing Urban Patterns of Life Simulation. To create these datasets, we inject changes in the logic of individual agents to change their behavior. Specifically, we create four of anomalous agent behavior by (1) changing the agents' appetite (causing agents to have meals more frequently), (2) changing their group of interest (causing agents to interact with different agents from another group). (3) changing their social place selection (causing agents to visit different recreational places) and (4) changing their work schedule (causing agents to skip work), For each type of anomaly, we use three degrees of behavioral change to tune the difficulty of detecting the anomalous agents. To select agents to inject anomalous behavior into, we employ three methods: (1) Random selection using a centralized manipulation mechanism, (2) Spread based selection using an infectious disease model, and (3) through exposure of agents to a specific location. All datasets are split into normal and anomalous phases. The normal phase, which can be used for training models of normalcy, exhibits no anomalous behavior. The anomalous phase, which can be used for testing for anomalous detection algorithm, includes ground truth labels that indicate, for each five-minute simulation step, which agents are anomalous at that time. Datasets are generated using the maps (roads and buildings) for Atlanta and Berlin, having 1k agents in each simulation.