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Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360° (2408.00296v1)

Published 1 Aug 2024 in cs.CV

Abstract: Creating a 360{\deg} parametric model of a human head is a very challenging task. While recent advancements have demonstrated the efficacy of leveraging synthetic data for building such parametric head models, their performance remains inadequate in crucial areas such as expression-driven animation, hairstyle editing, and text-based modifications. In this paper, we build a dataset of artist-designed high-fidelity human heads and propose to create a novel parametric 360{\deg} renderable parametric head model from it. Our scheme decouples the facial motion/shape and facial appearance, which are represented by a classic parametric 3D mesh model and an attached neural texture, respectively. We further propose a training method for decompositing hairstyle and facial appearance, allowing free-swapping of the hairstyle. A novel inversion fitting method is presented based on single image input with high generalization and fidelity. To the best of our knowledge, our model is the first parametric 3D full-head that achieves 360{\deg} free-view synthesis, image-based fitting, appearance editing, and animation within a single model. Experiments show that facial motions and appearances are well disentangled in the parametric space, leading to SOTA performance in rendering and animating quality. The code and SynHead100 dataset are released at https://nju-3dv.github.io/projects/Head360.

Citations (2)

Summary

  • The paper presents a breakthrough parametric 3D model that enables high-fidelity free-view synthesis and animation from a single image.
  • It utilizes a dual hex-plane technique to decouple facial shape/motion from appearance, enhancing image quality and enabling flexible hairstyle swapping.
  • Quantitative and qualitative results show the model outperforms contemporary methods, offering promising applications in VR, film production, and human-computer interfaces.

Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360°

The paper "Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360°" introduces an advanced method for creating a parametric 3D model of human heads that allows free-view rendering, fitting, and animation from a single image. The authors present a dataset comprising artist-designed high-fidelity human heads and then leverage this unique dataset to construct a parametric 3D model capable of addressing recent shortcomings in the domain of 3D head modeling.

Dataset and Representation

The authors constructed a synthetic 3D head dataset consisting of 100 different subjects, each rendered with 52 standard expressions. This dataset is crucial as it provides the comprehensive high-quality data needed to drive their innovative parametric model. Each head is represented via a hybrid model that decouples facial shape/motion from facial appearance. Specifically, the facial shape/motion is detailed using a classic parametric 3D mesh model, while facial appearance is captured by a generative neural texture.

Additionally, the dataset features 374,400 calibrated high-resolution images coupled with 5,200 mesh models per identity, providing an exceptional basis for training. The comprehensive nature of this dataset, including diverse age distributions and a balance in male and female subjects, provides significant benefits for modeling nuanced human head variations.

Methodology

The representation of the heads employs six feature planes (hex-planes) rather than the usual three (tri-planes), significantly improving the rendering quality for 360° free-view synthesis. This improvement allows the free-swapping of hairstyles and bolsters the method's ability to generalize to a variety of head shapes and appearances.

Further innovations include the dual hex-planes which separate the representation of the head and hair. This separation is crucial for modeling the distinct physical properties of hair and skin, allowing for high-fidelity renderings and the ability to swap hairstyles without compromising the head's shape.

To train this parametric model, the authors employ a combination of photometric loss, dual GAN loss, and density regularization, ensuring high-quality, consistent renders across the entire 360° view. Post-rendering, a RefineNet conditional GAN further enhances the output, detailing facial features to an exceptional degree.

Image-Based Fitting and Animation

A standout feature of this model is its ability to fit and animate heads based on a single input image. Initially relying on GAN-inversion techniques, the researchers found that optimizing for shape and texture jointly was ineffective. Instead, they introduced a multi-step optimization process: first optimizing the facial shape by minimizing projection errors in facial landmarks, and subsequently optimizing the neural texture. This improved approach significantly enhances the fitting accuracy and robustness across diverse facial appearances.

Furthermore, the model accurately fits and renders various hairstyles by leveraging a pre-trained classifier, enhancing the versatility significantly. The generated heads, driven by standard blendshape parameters, exhibit remarkable temporal consistency and detail during animations.

Quantitative and Qualitative Results

Upon comparison with other contemporary methods such as EG3D, PanoHead, and MoFaNeRF, the proposed model demonstrates superior quantitative and qualitative performance. It particularly excels in maintaining high fidelity across the 360° rotation and achieves plausible, detailed fits from single images, outperforming re-trained versions of the competing methods on their dataset.

Implications and Future Work

This innovative model offers significant practical benefits for applications requiring high-fidelity 3D head representations, such as virtual reality, film production, and advanced human-computer interfaces. The theoretical advancements, particularly in disentangling independent hairstyle and facial characteristics, pave the way for more modular and flexible 3D modeling systems.

For future developments, incorporating real-world imagery alongside the synthetic data could enhance the model's robustness and generalizability. One focus should be developing methods to accurately model and manipulate the material properties and lighting of rendered objects, elevating photo-realism and application potential. Finally, expanding the dataset further could mitigate some current limitations, fostering broader applicability and improved accuracy in head modeling.

Overall, the paper presents a rigorous and innovative advancement in parametric 3D head modeling, contributing significantly to both the scientific understanding and practical implementation of high-fidelity, dynamic human head representations.

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