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Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting (2404.18669v3)

Published 29 Apr 2024 in cs.GR, cs.AI, and cs.CV

Abstract: Recent advancements in 3D Gaussian Splatting (3D-GS) have established new benchmarks for rendering quality and efficiency in 3D reconstruction. However, 3D-GS faces critical limitations when generating novel views that significantly deviate from those encountered during training. Moreover, issues such as dilation and aliasing arise during zoom operations. These challenges stem from a fundamental issue: training sampling deficiency. In this paper, we introduce a bootstrapping framework to address this problem. Our approach synthesizes pseudo-ground truth from novel views that align with the limited training set and reintegrates these synthesized views into the training pipeline. Experimental results demonstrate that our bootstrapping technique not only reduces artifacts but also improves quantitative metrics. Furthermore, our technique is highly adaptable, allowing various Gaussian-based method to benefit from its integration.

Summary

  • The paper introduces a diffusion bootstrapping method to refine 3D Gaussian splatting outputs, effectively addressing novel view rendering challenges.
  • The paper employs an iterative diffusion process that progressively enhances degraded images by recovering lost textures and reducing artifacts.
  • The paper reports improved PSNR and SSIM metrics on benchmark datasets, validating its enhanced rendering fidelity in complex scenes.

Enhancements in 3D Scene Rendering with Diffusion-based Bootstrapping Technique

Introduction

The rendering fidelity achieved by 3D Gaussian Splatting (3D-GS) in realistic 3D scene generation represents significant progress in the field of computer graphics and neural rendering. Despite its ability to provide efficient and high-quality renders, this technique exhibits limitations, particularly in rendering novel views and handling high-frequency details when zooming. These constraints have triggered the development of methods that address the underlying issues arising from insufficient sampling in 3D-GS.

Innovations in Methodology

Bootstrapping with Diffusion Models

The introduction of a bootstrapping method using a diffusion model is designed to enhance rendering of novel views that traditional 3D-GS struggles with. This process begins with the creation of synthesized viewpoints from a trained 3D-GS model, which tends to produce visual artifacts when the views deviate significantly from the training data. These synthesized images, perceived as degraded or incomplete, are then enhanced using a diffusion process to align more closely with the expected high-fidelity ground truth.

Diffusion Model Application

The operational core of the diffusion model involves iterative refinement of the rendered images. Starting with a degraded version, noise is progressively added and then learned to be removed, enhancing the image quality and detail at each step. By leveraging this model, the approach can interpolate and recreate detailed textures and structures in regions where 3D-GS based solely on initial training data would falter.

Results and Discussion

Quantitative Enhancements

The methodology demonstrates quantitative improvements over standard 3D-GS in several metrics across multiple benchmark datasets. Notably, the use of bootstrapping has shown to enhance PSNR (Peak Signal-to-Noise Ratio) and SSIM (Structural Similarity Index Measure) scores in complex scenes, suggesting more accurate and visually pleasing renderings.

Artifact Reduction

Besides improving fidelity metrics, the model efficiently addresses the artifact-generation issue inherent in the original 3D-GS approach. Especially in scenarios involving deep zooms or novel angular views, the bootstrapping technique offers a robust way of filling in visual gaps with plausible details that the unaided model might miss.

Performance and Integration

The bootstrapping method, while computationally more intensive due to the iterative nature of diffusion models, remains efficient enough to be practical for enhancing existing 3D-GS deployments. Its design as a plug-and-play solution adds versatility, allowing its easy integration into current workflows with minimal modifications required on the existing architecture.

Prospective Outlook

The adaptation of diffusion models for refining the outputs of 3D Gaussian splatting techniques opens new avenues in the rendering of complex scenes. Future work could explore the potential of more advanced diffusion processes, perhaps leveraging faster or more detail-oriented models as they become available. Moreover, exploring the integration of this bootstrapping method with other types of neural rendering frameworks could yield further improvements in rendering speed and quality across different applications, from virtual reality to advanced simulations.

Conclusion

The proposed bootstrapping method using diffusion models significantly enhances the capability of 3D-GS, improving both the quantitative performance metrics and the qualitative visual fidelity of rendered scenes. This advancement not only addresses specific limitations of existing methods but also adds a valuable tool to the repertoire of techniques available for realistic and efficient 3D rendering.