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Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes (2403.16141v1)

Published 24 Mar 2024 in cs.CV

Abstract: Recent advancements in the study of Neural Radiance Fields (NeRF) for dynamic scenes often involve explicit modeling of scene dynamics. However, this approach faces challenges in modeling scene dynamics in urban environments, where moving objects of various categories and scales are present. In such settings, it becomes crucial to effectively eliminate moving objects to accurately reconstruct static backgrounds. Our research introduces an innovative method, termed here as Entity-NeRF, which combines the strengths of knowledge-based and statistical strategies. This approach utilizes entity-wise statistics, leveraging entity segmentation and stationary entity classification through thing/stuff segmentation. To assess our methodology, we created an urban scene dataset masked with moving objects. Our comprehensive experiments demonstrate that Entity-NeRF notably outperforms existing techniques in removing moving objects and reconstructing static urban backgrounds, both quantitatively and qualitatively.

Citations (1)

Summary

  • The paper introduces integrated entity-wise statistical detection and stationary entity classification to effectively remove moving objects and reconstruct static urban scenes.
  • It leverages novel metrics like Entity-wise Average Residual Ranks (EARR) to distinguish dynamic from static elements in complex urban environments.
  • Experimental results on a custom urban dataset demonstrate notable improvements in both foreground and background rendering quality over existing methods.

Entity-NeRF: Enhancing Neural Radiance Fields for Urban Scenes with Moving Entities

Overview

In the quest to refine Neural Radiance Fields (NeRF) for dynamic scene rendering, the challenge of modeling urban environments stands out due to the inherent complexity and diversity of moving objects. The traditional methods, either focusing on explicit modeling of dynamics or treating them as statistical outliers, fall short in such scenarios. This paper introduces Entity-NeRF, a novel methodology that effectively eliminates moving objects and reconstructs static backgrounds by leveraging entity-wise statistics combined with stationary entity classification. By evaluating Entity-NeRF on a custom urban scene dataset and comparing it against existing methods, this work demonstrates significant improvements in removing moving objects and rendering static scenes.

Approaches to NeRF in Dynamic Scenes

NeRF's adaptation to dynamic scenes has followed two predominant paths: explicit modeling of dynamics and statistical outlier treatment. Explicit modeling often restricts focus to specific objects or bounded scenes, while statistical approaches rely on the reconstruction errors to separate dynamic elements, faltering with complex backgrounds or varied object scales. This paper identifies the limitations of these approaches, especially in unbounded urban environments, leading to the development of Entity-NeRF.

Entity-NeRF: Combining Knowledge-based and Statistical Strategies

Entity-NeRF introduces a hybrid approach integrating entity-wise statistics for detecting moving entities and a stationary entity classification for early integration of complex static backgrounds. This method employs Entity-wise Average of Residual Ranks (EARR) to statistically identify distractors across entities in an image, and classifies entities as 'thing' or 'stuff' to discern stationary components, facilitating the NeRF learning process in complex urban settings.

Urban Scene Dataset and Evaluation Metrics

To assess the effectiveness of Entity-NeRF, the researchers developed an urban scene dataset annotated with moving objects. The evaluation extends beyond the traditional Peak Signal-to-Noise Ratio (PSNR) by separately analyzing the removal of moving objects (foreground PSNR) and the reconstruction of static backgrounds (background PSNR). Entity-NeRF achieved notable improvements in both aspects, outperforming existing techniques, as evidenced by comprehensive experiments.

Implications and Future Directions

The introduction of Entity-NeRF opens new avenues for applying NeRF in dynamic and complex urban scenes. It addresses the challenging task of distinguishing between static and dynamic entities in such environments, thereby enhancing the quality of the rendered scenes. This advancement has practical implications for applications like virtual urban exploration and autonomous navigation. Furthermore, the combination of knowledge-based and statistical methods suggests a promising direction for future research in expanding NeRF's applicability to a broader range of dynamic scenarios.

Conclusion

Entity-NeRF represents a significant step forward in the application of Neural Radiance Fields to dynamic urban scenes. By innovatively combining entity-wise statistics with stationary entity classification, it surpasses the limitations of existing methods in modeling such environments accurately. The successful evaluation on an urban scene dataset not only demonstrates its efficacy in removing moving objects and reconstructing static backgrounds but also underscores the potential of hybrid approaches in advancing NeRF technology.