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A New Split Algorithm for 3D Gaussian Splatting (2403.09143v1)

Published 14 Mar 2024 in cs.GR

Abstract: 3D Gaussian splatting models, as a novel explicit 3D representation, have been applied in many domains recently, such as explicit geometric editing and geometry generation. Progress has been rapid. However, due to their mixed scales and cluttered shapes, 3D Gaussian splatting models can produce a blurred or needle-like effect near the surface. At the same time, 3D Gaussian splatting models tend to flatten large untextured regions, yielding a very sparse point cloud. These problems are caused by the non-uniform nature of 3D Gaussian splatting models, so in this paper, we propose a new 3D Gaussian splitting algorithm, which can produce a more uniform and surface-bounded 3D Gaussian splatting model. Our algorithm splits an $N$-dimensional Gaussian into two N-dimensional Gaussians. It ensures consistency of mathematical characteristics and similarity of appearance, allowing resulting 3D Gaussian splatting models to be more uniform and a better fit to the underlying surface, and thus more suitable for explicit editing, point cloud extraction and other tasks. Meanwhile, our 3D Gaussian splitting approach has a very simple closed-form solution, making it readily applicable to any 3D Gaussian model.

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Authors (6)
  1. Qiyuan Feng (6 papers)
  2. Gengchen Cao (1 paper)
  3. Haoxiang Chen (13 papers)
  4. Tai-Jiang Mu (19 papers)
  5. Shi-Min Hu (42 papers)
  6. Ralph R. Martin (7 papers)
Citations (4)

Summary

An Overview of "A New Split Algorithm for 3D Gaussian Splatting"

The paper entitled "A New Split Algorithm for 3D Gaussian Splatting" introduces a novel methodology aimed at addressing the intrinsic challenges faced by 3D Gaussian splatting models. This explicit 3D representation has gained traction in recent times due to its applications in geometric editing and scene generation. Despite its potential, it faces significant limitations, predominantly due to scale and structural inhomogeneities that manifest as visual artifacts like blurring and needle-like distortions.

Technical Insights into the Splitting Algorithm

The core contribution of this research is a new algorithm designed to split an NN-dimensional Gaussian into two separate NN-dimensional Gaussians. This division is governed by a set of conservation constraints ensuring mathematical consistency: specifically, the zero-, first-, and second-order moments of the original Gaussian are preserved across the two new Gaussians. The closed-form solution derived for the given problem maintains these constraints effectively, allowing for seamless integration into existing 3D Gaussian models.

The algorithm eliminates the structural and scale inhomogeneities that plague traditional Gaussian splatting models. By producing more uniform Gaussians that are closer fits to the underlying surfaces of 3D objects, this approach enhances the editability and rendering quality of the models. The closed-form solution is especially noteworthy, as it simplifies the application of the splitting procedure, requiring minimal computational overhead and enabling its use across various implementations of 3D Gaussian models.

Empirical Evaluation and Applications

The paper demonstrates the algorithm’s efficacy through various applications, including explicit Gaussian model editing, point cloud densification, and improved 3D Gaussian learning. For instance, in the context of explicit editing, the ability to split objects using 3D planes or remove specific components with minimal distortion or artifacts is a considerable advance over traditional methods. The splitting procedure significantly reduces undesirable effects like needle-like structures and blurring at object boundaries when editing.

Additionally, the integration of the splitting algorithm into 3D Gaussian model training reveals noticeable improvements in rendering quality. The trained models displayed fewer artifacts and exhibited a higher fidelity to the scene geometry with improved Peak Signal-to-Noise Ratio (PSNR), Structural Similarity Index (SSIM), and Learned Perceptual Image Patch Similarity (LPIPS) metrics compared to models without the algorithmic enhancement.

In the domain of point cloud extraction, the new splitting algorithm allows for the generation of more uniformly distributed points, filling in gaps typically found in untextured or flat regions, thus enhancing the utility of Gaussian models for downstream tasks such as segmentation or simulation.

Implications and Future Directions

The implications of this research are broad. Practically, the technique can significantly impact the fields of virtual reality, augmented reality, and other domains where real-time 3D model editing and rendering are crucial. Theoretically, this paper lays the groundwork for further exploration into Gaussian operations, including merging processes to optimize model complexity and storage.

Continued advancements may delve into more scalable solutions for merging and decoupling Gaussians, which could further reduce storage needs and computation, opening up possibilities for extensive 3D model applications in large-scale environments.

In conclusion, the paper provides a substantial contribution to the field of 3D model representation and manipulation by enhancing the Gaussian splatting framework, offering a robust solution to its inherent limitations while fostering further research and development opportunities.