Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
139 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
46 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Interoperability of the Metaverse: A Digital Ecosystem Perspective Review (2403.05205v4)

Published 8 Mar 2024 in cs.CY

Abstract: The Metaverse is at the vanguard of the impending digital revolution, with the potential to significantly transform industries and lifestyles. However, in 2023, skepticism surfaced within industrial and academic spheres, raising concerns that excitement may outpace actual technological progress. Interoperability, recognized as a major barrier to the Metaverse's full potential, is central to this debate. CoinMarketCap's report in February 2023 indicated that of over 240 metaverse initiatives, most existed in isolation, underscoring the interoperability challenge. Despite consensus on its critical role, there is a research gap in exploring the impact on the Metaverse, significance, and developmental extent. Our study bridges this gap via a systematic literature review and content analysis of the Web of Science (WoS) and Scopus databases, yielding 74 publications after a rigorous selection process. Interoperability, difficult to define due to varied contexts and lack of standardization, is central to the Metaverse, often seen as a digital ecosystem. Urs Gasser's framework, outlining technological, data, human, and institutional dimensions, systematically addresses interoperability complexities. Incorporating this framework, we dissect the literature for a comprehensive Metaverse interoperability overview. Our study seeks to establish benchmarks for future inquiries, navigating the complex field of Metaverse interoperability studies and contributing to academic advancement.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (149)
  1. 1988. The Moving Picture Experts Group(MPEG). https://www.mpeg.org/ Accessed: 2024-02-17.
  2. 2017. glTF - GL Transmission Format. https://www.khronos.org/api/index_2017/gltf Accessed: 2024-02-02.
  3. 2022. IEEE Metaverse Standards Committee. {https://sagroups.ieee.org/metaverse-sc/} Accessed: 2024-02-17.
  4. 2022. ITU Focus Group on metaverse (FG-MV). https://www.itu.int/en/ITU-T/focusgroups/mv/Pages/default.aspx Accessed: 2024-02-17.
  5. 2022. Metaverse Standards Forum. {https://metaverse-standards.org} Accessed: 2024-02-17.
  6. 2022. World Metaverse Council. {https://wmetac.com} Accessed: 2024-02-17.
  7. 2023. STYLE Protocol. {https://www.protocol.style} Accessed: 2024-02-17.
  8. Metaverse Key Requirements and Platforms Survey. IEEE Access 11 (2023), 117765–117787. https://doi.org/10.1109/ACCESS.2023.3325844
  9. Erman Akilli. 2022. The Metaverse Diplomacy: A Future Vision for Türkiye. Insight Turkey/Summer 2022: Embracing Emerging Technologies (2022), 67.
  10. Metaverse through Blockchain and Intelligent Networking: A Comprehensive Survey. In 2023 Fifth International Conference on Blockchain Computing and Applications (BCCA). 426–439. https://doi.org/10.1109/BCCA58897.2023.10338851
  11. The metaverse: a systematic literature review to map scholarly definitions. In Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing. 80–84.
  12. SemCom for Metaverse: Challenges, Opportunities and Future Trends. In 2023 3rd International Conference on Computing and Information Technology (ICCIT). 130–134. https://doi.org/10.1109/ICCIT58132.2023.10273924
  13. The Metaverse evolution: Toward Future Digital Twin Campuses. In 2022 Human-Centered Cognitive Systems (HCCS). 1–8. https://doi.org/10.1109/HCCS55241.2022.10090250
  14. Privacy enhanced personalization in e-learning. In Proceedings of the 2006 International Conference on Privacy, Security and Trust: Bridge the Gap Between PST Technologies and Business Services (Markham, Ontario, Canada) (PST ’06). Association for Computing Machinery, New York, NY, USA, Article 42, 4 pages. https://doi.org/10.1145/1501434.1501485
  15. AOUSD. 2023. Core Initiatives - Alliance for OpenUSD. https://aousd.org/#core-initiatives Accessed: 2024-02-17.
  16. Interoperable architecture for joint real/virtual training in emergency management using the MPEG-V standard. Computer Standards & Interfaces 41 (2015), 39–55.
  17. IEEE Standards Association. [n. d.]. IEEE P2807 Knowledge Graph Working Group. https://sagroups.ieee.org/2807/ Accessed: 2024-02-17.
  18. IEEE Standards Association. 2017. IEEE 2888. https://sagroups.ieee.org/2888/ Accessed: 2024-02-17.
  19. Matthew Ball. 2022. The metaverse: and how it will revolutionize everything. Liveright Publishing.
  20. Federated Learning for the Healthcare Metaverse: Concepts, Applications, Challenges, and Future Directions. IEEE Internet of Things Journal 10, 24 (2023), 21873–21891. https://doi.org/10.1109/JIOT.2023.3304790
  21. Georgios Bouloukakis and Ajay Kattepur. 2023. Donna: A Data Model for Enabling Extensible and Efficient Metaverse Applications. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom). 756–761. https://doi.org/10.1109/MetaCom57706.2023.00143
  22. Lal Lila Bozgeyikli. 2021. Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality. In 2021 IEEE International Conference on Consumer Electronics (ICCE). 1–6. https://doi.org/10.1109/ICCE50685.2021.9427733
  23. Mary Branscombe. 2023. OpenUSD Could Enable a Real Metaverse. The New Stack. https://thenewstack.io/openusd-could-enable-a-real-metaverse/ Accessed: 2024-02-17.
  24. The Virtual World Framework: Collaborative virtual environments on the web. In 2014 IEEE Virtual Reality (VR). 165–166. https://doi.org/10.1109/VR.2014.6802103
  25. An Open Modular Middleware for Interoperable Virtual Environments. In 2013 International Conference on Cyberworlds. 94–100. https://doi.org/10.1109/CW.2013.19
  26. A Cross-platform Metaverse Data Management System. In 2022 IEEE International Conference on Metrology for Extended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE). 145–150. https://doi.org/10.1109/MetroXRAINE54828.2022.9967588
  27. Will Metaverse Be NextG Internet? Vision, Hype, and Reality. IEEE Network 36 (2022), 197–204.
  28. Networking Parallel Web3 Metaverses for Interoperability. IEEE Network (2023). https://doi.org/10.1109/MNET.2023.3320660
  29. Aleena Chia. 2022. The metaverse, but not the way you think: Game engines and automation beyond game development. Critical Studies in Media Communication 39, 3 (2022), 191–200.
  30. XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content. IEEE Access 11 (2023), 71890–71904. https://doi.org/10.1109/ACCESS.2023.3294390
  31. Jungsik Choi and Sejin Lee. 2023. A Suggestion of the Alternatives Evaluation Method through IFC-Based Building Energy Performance Analysis. Sustainability 15, 3 (2023), 1797.
  32. Collaboration of Digital Twins Through Linked Open Data: Architecture With FIWARE as Enabling Technology. IT Professional 24, 6 (2022), 41–46. https://doi.org/10.1109/MITP.2022.3224826
  33. Security and privacy for interoperable organizations. Human Factors and Systems Interaction (2023).
  34. Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity Federation. In 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). 1–4. https://doi.org/10.1109/VS-GAMES.2013.6624229
  35. Toward educational virtual worlds: should identity federation be a concern? Journal of Educational Technology & Society 18, 1 (2015), 27–36.
  36. 3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities. ACM Comput. Surv. 45, 3, Article 34 (jul 2013), 38 pages. https://doi.org/10.1145/2480741.2480751
  37. From digital twin to metaverse: The role of 6G ultra-reliable and low-latency communications with multi-tier computing. IEEE Wireless Communications 30, 3 (2023), 140–146.
  38. Mevlüt Ersoy and Remzi Gürfidan. 2022. Blockchain‐based asset storage and service mechanism to metaverse universe: Metarepo. Transactions on Emerging Telecommunications Technologies 34 (2022).
  39. Jérôme Euzenat. 2001. Towards a principled approach to semantic interoperability. In Proc. IJCAI 2001 workshop on ontology and information sharing. No commercial editor., 19–25.
  40. Muslim Farooque. 2021. MANA-USD: Decentraland Might be the Pick Of Meta Coins Right Now. {https://investorplace.com/2021/11/mana-usd-might-be-the-pick-of-the-meta-coins-at-this-time/} Accessed: 2024-02-17.
  41. Alliance for OpenUSD. 2023. Deep Dive: AOUSD Core Specification Approach and Roadmap. Blog. {https://aousd.org/blog/deep-dive-aousd-core-specification-approach-and-roadmap/} Accessed: 2024-02-17.
  42. The Linux Foundation. 2023. Alliance for OpenUSD Unveils Roadmap for Core USD Specification and Ecosystem Collaboration. {https://www.linuxfoundation.org/press/alliance-for-openusd-unveils-roadmap-for-core-usd-specification} Accessed: 2024-02-17.
  43. Blockchain for the Metaverse: A Review. ArXiv abs/2203.09738 (2022).
  44. Cross-Device augmented reality annotations method for asynchronous collaboration in unprepared environments. Information 12, 12 (2021), 519.
  45. Urs Gasser. 2015. Interoperability in the digital ecosystem. Available at SSRN 2639210 (2015).
  46. Self-Sovereign Identity for Trust and Interoperability in the Metaverse. In 2022 IEEE Smartworld, Ubiquitous Intelligence & Computing, Scalable Computing & Communications, Digital Twin, Privacy Computing, Metaverse, Autonomous & Trusted Vehicles (SmartWorld/UIC/ScalCom/DigitalTwin/PriComp/Meta). 2468–2475. https://doi.org/10.1109/SmartWorld-UIC-ATC-ScalCom-DigitalTwin-PriComp-Metaverse56740.2022.00345
  47. Khronos Group. [n. d.]. OpenXR. https://www.khronos.org/openxr/. Accessed on 2024-02-17.
  48. On the Relevance of Blockchain in Identity Management. arXiv preprint arXiv:1807.08136 (2018).
  49. Extended Reality and Internet of Things for Hyper-Connected Metaverse Environments. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 163–168. https://doi.org/10.1109/VRW55335.2022.00043
  50. Jie Guan and Alexis Morris. 2022. Extended-XRI Body Interfaces for Hyper-Connected Metaverse Environments. In 2022 IEEE Games, Entertainment, Media Conference (GEM). 1–6. https://doi.org/10.1109/GEM56474.2022.10017701
  51. Michael Gusenbauer and Neal R Haddaway. 2020. Which academic search systems are suitable for systematic reviews or meta-analyses? Evaluating retrieval qualities of Google Scholar, PubMed, and 26 other resources. Research synthesis methods 11, 2 (2020), 181–217.
  52. A Dynamic Hierarchical Framework for IoT-Assisted Digital Twin Synchronization in the Metaverse. IEEE Internet of Things Journal 10, 1 (2023), 268–284. https://doi.org/10.1109/JIOT.2022.3201082
  53. Towards a Decentralized Metaverse: Synchronized Orchestration of Digital Twins and Sub-Metaverses. In ICC 2023 - IEEE International Conference on Communications. 1905–1910. https://doi.org/10.1109/ICC45041.2023.10279406
  54. Employing metaverse marketing through gaming and its impact on customer experience: evidence from multiple online gaming platforms. Calitatea 24, 196 (2023), 193–206.
  55. The Interoperability of Things: Interoperable solutions as an enabler for IoT and Web 3.0. In 2018 IEEE 23rd International Workshop on Computer Aided Modeling and Design of Communication Links and Networks (CAMAD). IEEE, 1–7.
  56. Security and Privacy Challenges in Blockchain Interoperability - A Multivocal Literature Review. Proceedings of the 26th International Conference on Evaluation and Assessment in Software Engineering (2022).
  57. Building 3D Web Interoperability for the Metaverse. In Proceedings of the 28th International ACM Conference on 3D Web Technology (San Sebastian, Spain) (Web3D ’23). Association for Computing Machinery, New York, NY, USA, Article 32, 2 pages. https://doi.org/10.1145/3611314.3623584
  58. The Keys to an Open, Interoperable Metaverse (Web3D ’22). Association for Computing Machinery, New York, NY, USA, Article 9, 7 pages. https://doi.org/10.1145/3564533.3564575
  59. Sandra Heiler. 1995. Semantic interoperability. ACM Computing Surveys (CSUR) 27, 2 (1995), 271–273.
  60. Thomas A Hemphill. 2023. The ‘Metaverse’and the challenge of responsible standards development. Journal of Responsible Innovation 10, 1 (2023), 2243121.
  61. Economic Systems in the Metaverse: Basics, State of the Art, and Challenges. ACM Comput. Surv. 56, 4, Article 99 (nov 2023), 33 pages. https://doi.org/10.1145/3626315
  62. Blockchain for the metaverse: A Review. Future Generation Computer Systems (2023).
  63. Wook Hyun. 2023. Study on standardization for Interoperable Metaverse. In 2023 25th International Conference on Advanced Communication Technology (ICACT). 319–322. https://doi.org/10.23919/ICACT56868.2023.10079642
  64. Saverio Iacono and Gianni Vercelli. 2023. How to Prepare High-Level Massive Online Open Courses for the Metaverse: Tools and Needs. Engineering Proceedings 38, 1 (2023), 2.
  65. Public Announcement of the Formation Plan for the Metaverse Standardization Working Group. https://www.miit.gov.cn/jgsj/kjs/jscx/bzgf/art/2024/art_c0dbc4289aad44c885c4e0c40a2d089d.html Accessed: 2024-02-17.
  66. International Organization for Standardization. 2017. ISO/IEC/IEEE 24765:2017. https://www.iso.org/standard/71952.html Accessed 2024-01-22.
  67. iMetaverseKG: Industrial Metaverse Knowledge Graph to Promote Interoperability in Design and Engineering Applications. IEEE Internet Computing 26, 6 (2022), 59–67. https://doi.org/10.1109/MIC.2022.3212085
  68. Blockchain-Based DLTs for Metaverse Applications Security. Engineering Science Letter (2023).
  69. Fast and Atomic Cross-blockchain Asset Exchange for Metaverse Interoperability. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom). 177–184. https://doi.org/10.1109/MetaCom57706.2023.00044
  70. Rendering Spatial Sound for Interoperable Experiences in the Audio Metaverse. In 2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA). 1–15. https://doi.org/10.1109/I3DA48870.2021.9610971
  71. MPEG-V standardization for haptically interacting with virtual worlds. In 2013 World Haptics Conference (WHC). 55–60. https://doi.org/10.1109/WHC.2013.6548384
  72. Peter Kokol and Helena Blažun Vošner. 2018. Discrepancies among Scopus, Web of Science, and PubMed coverage of funding information in medical journal articles. Journal of the Medical Library Association: JMLA 106, 1 (2018), 81.
  73. The Interplay Between Policy and Technology in Metaverses: Towards Seamless Avatar Interoperability Using Self-Sovereign Identity. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom). 418–422. https://doi.org/10.1109/MetaCom57706.2023.00080
  74. Ben Lang. 2022. Meta’s First Step Toward a Proper Metaverse: Avatars That Can ’travel between’ Two Platforms. {https://www.roadtovr.com/meta-first-steps-toward-metaverse-avatar-travel-horizon-crayta/} Accessed: 2024-02-17.
  75. Legal Implications of Self-presence in the Metaverse. Media & Arts Law Review 25, 4 (2023). http://dx.doi.org/10.2139/ssrn.4665569
  76. An Edge-Enabled IoT Framework for Metaverse in Smart City. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom). 708–713. https://doi.org/10.1109/MetaCom57706.2023.00133
  77. All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda. ArXiv abs/2110.05352 (2021).
  78. Wouter Lemoine and Maarten Wijnants. 2023. Progressive Network Streaming of Textured Meshes in the Binary glTF 2.0 Format. In Proceedings of the 28th International ACM Conference on 3D Web Technology (San Sebastian, Spain) (Web3D ’23). Association for Computing Machinery, New York, NY, USA, Article 7, 11 pages. https://doi.org/10.1145/3611314.3615907
  79. The enhanced resource modeling and real-time transmission technologies for Digital Twin based on QoS considerations. Robotics and Computer-Integrated Manufacturing 75 (2022), 102284.
  80. Toward Ubiquitous Semantic Metaverse: Challenges, Approaches, and Opportunities. IEEE Internet of Things Journal 10, 24 (2023), 21855–21872. https://doi.org/10.1109/JIOT.2023.3302159
  81. Metaopera: A Cross-Metaverse Interoperability Protocol. IEEE Wireless Communications 30, 5 (2023), 136–143. https://doi.org/10.1109/MWC.011.2300042
  82. Realizing the Metaverse with Edge Intelligence: A Match Made in Heaven. IEEE Wireless Communications 30, 4 (2023), 64–71. https://doi.org/10.1109/MWC.018.2100716
  83. Zheng Ma. 2023. Energy metaverse: the conceptual framework with a review of the state-of-the-art methods and technologies. Energy Informatics 6, 1 (2023), 42.
  84. Marco Marabelli and Sue Newell. 2023. Responsibly strategizing with the metaverse: Business implications and DEI opportunities and challenges. The Journal of Strategic Information Systems 32, 2 (2023), 101774.
  85. BGP Blockchain for Metaverse - A Distributed Consensus System for BGP. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom). 769–774. https://doi.org/10.1109/MetaCom57706.2023.00145
  86. Metaverse Standards Forum. 2023. 3D Asset Interoperability Using USD and glTF Working Group – 2023 Year in Review. https://metaverse-standards.org/news/blog/3d-asset-interoperability-using-usd-and-gltf-working-group-2023-year-in-review/ Accessed: 2024-02-03.
  87. Contribution of Blockchain in Development of Metaverse. In 2022 7th International Conference on Communication and Electronics Systems (ICCES). 845–850. https://doi.org/10.1109/ICCES54183.2022.9835986
  88. Beyond Reality: An Application of Extended Reality and Blockchain in the Metaverse. In 2023 IEEE International Conference on Omni-layer Intelligent Systems (COINS). 1–4. https://doi.org/10.1109/COINS57856.2023.10189285
  89. Equitable Interoperability: The” Supertool” of Digital Platform Governance. Yale J. on Reg. 40 (2023), 1013.
  90. S. Mystakidis. 2019. Metaverse. Interference (2019). https://doi.org/10.5040/9781350126909.00000017
  91. Kim Nevelsteen and Martin Wehlou. 2021. IPSME- Idempotent Publish/Subscribe Messaging Environment. In Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE ’21) (Istanbul, Turkey) (MMVE ’21). Association for Computing Machinery, New York, NY, USA, 30–36. https://doi.org/10.1145/3458307.3460966
  92. MetaChain: A Novel Blockchain-based Framework for Metaverse Applications. In 2022 IEEE 95th Vehicular Technology Conference: (VTC2022-Spring). 1–5. https://doi.org/10.1109/VTC2022-Spring54318.2022.9860983
  93. A Secure Content Trading for Cross-Platform in the Metaverse With Blockchain and Searchable Encryption. IEEE Access 11 (2023), 120680–120693. https://doi.org/10.1109/ACCESS.2023.3328232
  94. OpenUSD. 2021. Universal Scene Description. https://openusd.org/release/index.html. Accessed: 2024-02-17.
  95. Aris M. Ouksel and Amit Sheth. 1999. Semantic interoperability in global information systems. ACM Sigmod Record 28, 1 (1999), 5–12.
  96. Supporting interoperability and presence awareness in collaborative mixed reality environments. In Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (Singapore) (VRST ’13). Association for Computing Machinery, New York, NY, USA, 165–174. https://doi.org/10.1145/2503713.2503732
  97. Interoperability: Our exciting and terrifying Web3 future. Business Horizons 66, 4 (2023), 529–541.
  98. Sonali Patwe and Sunil Mane. 2023. Blockchain Enabled Architecture for Secure Authentication in the Metaverse Environment: A Student Training Use Case. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom). 413–417. https://doi.org/10.1109/MetaCom57706.2023.00079
  99. Nikolaos Pellas. 2016. Bolstering the quality and integrity of online collaborative university-level courses via an open Sim standalone server in conjunction with sloodle. Education and Information Technologies 21 (2016), 1007–1032.
  100. Open Metaverse with Open Software. In International Conference on Computational Science and Its Applications. Springer, 583–596.
  101. Web of Tactile Things: Towards an Open and Standardized Platform for Tactile Things via the W3C Web of Things. In International Conference on Advanced Information Systems Engineering. Springer, 92–99.
  102. Marius Preda and Blagica Jovanova. 2013. Avatar interoperability and control in virtual Worlds. Signal Processing: Image Communication 28, 2 (2013), 168–180.
  103. A Realistic Video Avatar System for Networked Virtual Environments.
  104. Enhancing Security and Scalability of Metaverse with Blockchain-based Consensus Mechanisms. In 2023 15th International Conference on Electronics, Computers and Artificial Intelligence (ECAI). 01–06. https://doi.org/10.1109/ECAI58194.2023.10194035
  105. HCNCT:A Cross-chain Interaction Scheme for the Blockchain-based Metaverse. ACM Trans. Multimedia Comput. Commun. Appl. (apr 2023). https://doi.org/10.1145/3594542 Just Accepted.
  106. Diego Rincon-Yanez and Sabrina Senatore. 2022. FAIR Knowledge Graph construction from text, an approach applied to fictional novels. In Proceedings of the 1st International Workshop on Knowledge Graph Generation from Text and the 1st International Workshop on Modular Knowledge co-located with 19th Extended Semantic Web Conference (ESWC 2022), Hersonissos, Greece. 94–108.
  107. Georg David Ritterbusch and Malte Rolf Teichmann. 2023. Defining the metaverse: A systematic literature review. IEEE Access (2023).
  108. Design of Secure Mutual Authentication Scheme for Metaverse Environments Using Blockchain. IEEE Access 10 (2022), 98944–98958. https://doi.org/10.1109/ACCESS.2022.3206457
  109. A systematic review of data exchange formats in advanced interaction environments. International Journal of Multimedia and Ubiquitous Engineering 10, 5 (2015), 123–140.
  110. Bibliometric analysis and review of Building Information Modelling literature published between 2005 and 2015. Automation in Construction 80 (2017), 118–136.
  111. Mustafa Tuncay Saritas and Kivanç Topraklikoglu. 2022. Systematic Literature Review on the Use of Metaverse in Education. International Journal of Technology in Education 5, 4 (2022), 586–607.
  112. Erick Schonfeld. 2008. IBM And Second Life Announce Interoperability, But Bridging Virtual Worlds Is the Wrong Answer. {https://techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/} Accessed: 2024-02-17.
  113. Madeleine Schulz and Maghan McDowell. 2022. Metaverse Fashion Week to return next year. {https://www.voguebusiness.com/technology/metaverse-fashion-week-to-return-next-year} Accessed: 2024-02-17.
  114. Raz Schwartz and William Steptoe. 2018. The Immersive VR Self: Performance, Embodiment and Presence in Immersive Virtual Reality Environments. A Networked Self and Human Augmentics, Artificial Intelligence, Sentience (2018).
  115. Tarek Setti and Adam B Csapo. 2021. A canonical set of operations for editing dashboard layouts in virtual reality. Frontiers in Computer Science 3 (2021), 659600.
  116. A Triple Human-Digital Twin Architecture for Cyber-Physical Systems. CMES-Computer Modeling in Engineering & Sciences 131, 3 (2022).
  117. Parallel Sensing in Metaverses: Virtual-Real Interactive Smart Systems for “6S” Sensing. IEEE/CAA Journal of Automatica Sinica 9, 12 (2022), 2047–2054. https://doi.org/10.1109/JAS.2022.106115
  118. GA Sivasankar. 2022. Study of Blockchain Technology, AI and Digital Networking in Metaverse. IRE Journals 5, 8 (2022), 110–115.
  119. Somnium Times. 2023. BREAKING: Somnium Space Announces Integration with Teslasuit Glove. {https://somniumtimes.com/2023/01/30/breaking-somnium-space-announces-integration-with-teslasuit-glove/} Accessed: 2024-02-17.
  120. A Review on Metaverse and Immersive Technologies. 2023 Third International Conference on Artificial Intelligence and Smart Energy (ICAIS) (2023), 924–928.
  121. Christian Stary. 2023. Can a ‘Metaverse by Design’Benefit from Digital Process Twins?. In International Conference on Subject-Oriented Business Process Management. Springer, 91–110.
  122. Metaverse and virtual health care in ophthalmology: Opportunities and challenges. The Asia-Pacific Journal of Ophthalmology 11, 3 (2022), 237–246.
  123. Julia Tar. 2023. Finland seeks to become Metaverse global leader by 2035. https://www.euractiv.com/section/digital/news/finland-seeks-to-become-metaverse-global-leader-by-2035/ Accessed: 2024-02-21.
  124. The Moving Picture Experts Group. 2014. MPEG-V. https://mpeg.chiariglione.org/standards/mpeg-v Accessed: 2024-02-17.
  125. The World Economic Forum and Accenture. 2023. Interoperability in the Metaverse. Report. The World Economic Forum and Accenture. https://www3.weforum.org/docs/WEF_Interoperability_in_the_Metaverse.pdf
  126. Blockchain Meets Metaverse and Digital Asset Management: A Comprehensive Survey. IEEE Access 11 (2023), 26258–26288.
  127. TwinXR: Method for using digital twin descriptions in industrial eXtended reality applications. Frontiers in Virtual Reality 4 (2023), 1019080.
  128. Multi-user Multi-platform xR collaboration: System and evaluation. In International Conference on Human-Computer Interaction. Springer, 74–93.
  129. Deep Learning Classification in web3D model geometries: Using X3D models for Machine Learning Classification in Real-Time web applications. In Proceedings of the 27th International Conference on 3D Web Technology (Evry-Courcouronnes, France) (Web3D ’22). Association for Computing Machinery, New York, NY, USA, Article 14, 6 pages. https://doi.org/10.1145/3564533.3564564
  130. Moshe Y Vardi. 2009. Conferences vs. journals in computing research. , 5–5 pages.
  131. The realm of metaverse: A survey. Computer Animation and Virtual Worlds (2023), e2150.
  132. Intelligent open data 3D maps in a collaborative virtual world. ISPRS International Journal of Geo-Information 4, 2 (2015), 837–857.
  133. Siwen Wang and Wei Wang. 2023. A review of the application of digital identity in the metaverse. Security and Safety (2023).
  134. A survey on metaverse: Fundamentals, security, and privacy. IEEE Communications Surveys & Tutorials (2022).
  135. A Survey on Metaverse: Fundamentals, Security, and Privacy. IEEE Communications Surveys & Tutorials 25, 1 (2023), 319–352. https://doi.org/10.1109/COMST.2022.3202047
  136. Web3D Consortium. [n. d.]. X3D Working Groups. https://www.web3d.org/working-groups/x3d Accessed on 2024-02-02.
  137. Web3D Consortium. 2024a. Humanoid Animation (HAnim). https://www.web3d.org/working-groups/hanim. Accessed: 2024-02-17.
  138. Web3D Consortium. 2024b. What is X3D? https://www.web3d.org/x3d/what-x3d. Accessed 06-03-2024.
  139. Markus Weinberger. 2022. What Is Metaverse?—A Definition Based on Qualitative Meta-Synthesis. Future Internet 14, 11 (2022), 310.
  140. Networking for the Metaverse: The Standardization Landscape. arXiv preprint arXiv:2312.09295 (2023). https://arxiv.org/pdf/2312.09295.pdf Accessed: 2024-02-17.
  141. Wikipedia. 2019. VRML. https://en.wikipedia.org/wiki/VRML. Accessed: 2024-02-17.
  142. Wikipedia. 2020. COLLADA. https://en.wikipedia.org/wiki/COLLADA. Accessed: 2024-02-17.
  143. World Bank Group. [n. d.]. Interoperability Frameworks. https://id4d.worldbank.org/guide/interoperability-frameworks Accessed 2024-01-22.
  144. Metaverse Wars. Harvard Business School Case 723-431. Revised June 2023.
  145. Lijuan Yang. 2023. Recommendations for metaverse governance based on technical standards. Humanities and Social Sciences Communications 10, 1 (2023), 1–10.
  146. Metaverse-AKA: A Lightweight and PrivacyPreserving Seamless Cross-Metaverse Authentication and Key Agreement Scheme. In 2022 IEEE Smartworld, Ubiquitous Intelligence & Computing, Scalable Computing & Communications, Digital Twin, Privacy Computing, Metaverse, Autonomous & Trusted Vehicles (SmartWorld/UIC/ScalCom/DigitalTwin/PriComp/Meta). 2421–2427. https://doi.org/10.1109/SmartWorld-UIC-ATC-ScalCom-DigitalTwin-PriComp-Metaverse56740.2022.00340
  147. DIDs-Assisted Secure Cross-Metaverse Authentication Scheme for MEC-Enabled Metaverse. In ICC 2023 - IEEE International Conference on Communications. 6318–6323. https://doi.org/10.1109/ICC45041.2023.10279761
  148. Layerwise Interoperability in Metaverse: Key to Next-Generation Electronic Commerce. In 2023 IEEE International Conference on Metaverse Computing, Networking and Applications (MetaCom). 9–16. https://doi.org/10.1109/MetaCom57706.2023.00018
  149. A Fusion Model: Towards a Virtual, Physical and Cognitive Integration and its Principles. IEEE Consumer Electronics Magazine (2023), 1–7. https://doi.org/10.1109/MCE.2023.3300488
Citations (6)

Summary

We haven't generated a summary for this paper yet.

Youtube Logo Streamline Icon: https://streamlinehq.com