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Collaborative Control for Geometry-Conditioned PBR Image Generation (2402.05919v3)

Published 8 Feb 2024 in cs.CV and cs.GR

Abstract: Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB generation and the inherent ambiguity in extracting PBR from RGB. As existing paradigms for cross-modal fine-tuning are not suited for PBR generation due to both a lack of data and the high dimensionality of the output modalities, we propose to train a new PBR model that is tightly linked to a frozen RGB model using a novel cross-network communication paradigm. As the base RGB model is fully frozen, the proposed method retains its general performance and remains compatible with e.g. IPAdapters for that base model.

Citations (7)

Summary

  • The paper introduces a collaborative control strategy that leverages a frozen RGB model alongside a trained PBR model to directly generate photorealistic PBR images.
  • It overcomes traditional photometric inaccuracies by bypassing RGB image generation and efficiently working with limited data.
  • The framework integrates with current techniques via cross-network communication, validated by extensive experiments and ablation studies.

Overview

The emergence of generative models has transformed the landscape of 3D content generation, drastically reducing the manual labor required to populate virtual environments with high-fidelity materials and objects. A recent advancement in this domain is presented in the paper by Vainer et al., which introduces a novel framework for generating Physically-Based Rendering (PBR) images directly, conditioned on geometry and text prompts. This approach avoids the photometric inaccuracies associated with RGB image generation and the subsequent PBR extraction from RGB images, marking a significant step forward in automated content creation.

The Challenge

Traditional methods of generating PBR materials rely on generating RGB images followed by an inverse rendering process to extract PBR properties. This two-step process often results in lighting inaccuracies and significant ambiguities, deeming the approach inefficient for creating materials that require precise photometric properties to react naturally under varied lighting conditions.

Proposed Solution

To address the aforementioned challenges, the authors propose a method that bypasses the generation of RGB images altogether and instead models the PBR image distribution directly. The core of their approach lies in retaining a frozen RGB model and training a parallel PBR model. This parallel model is tightly linked to the RGB model through a novel cross-network communication paradigm that allows for the direct generation of PBR images conditioned on geometry and text prompts.

Key Contributions

  • Collaborative Control Strategy: The proposed method introduces a collaborative control strategy where a pre-trained RGB model is frozen, and a newly trained PBR model operates in parallel. This setup allows for the effective leveraging of the rich feature space of the RGB model while ensuring the direct generation of PBR images.
  • Data Efficiency: The approach demonstrates robustness to data scarcity, showing high-quality PBR generation from a restricted dataset. This is a critical advantage, considering the limited availability of PBR datasets compared to RGB image datasets.
  • Compatibility with Existing Techniques: The method ensures compatibility with existing techniques like IPAdapter, allowing for seamless integration into current workflows and extending the utility of pre-trained models without the risk of catastrophic forgetting.

Methodology

The authors’ methodology hinges on training a PBR model to generate PBR content directly, facilitated by a novel cross-network communication layer that integrates the internal state of the pre-trained, frozen RGB model. This allows for the generation of PBR images that are qualitative and diverse, even under conditions far removed from the training dataset (Objaverse).

Experimental Evaluation

Extensive experiments underscore the effectiveness of the proposed method across various metrics, including Out-of-Distribution (OOD) performance and distribution match metrics. Ablation studies further validate the architectural decisions, showcasing the superiority of the bi-directional communication strategy over unidirectional alternatives.

Conclusion

Vainer et al. have made substantial strides in the automated generation of PBR content, directly tackling the challenges of data scarcity and photometric inaccuracies prevalent in existing methods. By innovatively leveraging a frozen RGB model in tandem with a newly trained PBR model, their approach opens new avenues for efficient, high-quality PBR content creation, critical for the next generation of 3D workflows in gaming, virtual reality, and beyond.

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