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OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous Driving (2402.03830v1)

Published 6 Feb 2024 in cs.CV

Abstract: With deep learning and computer vision technology development, autonomous driving provides new solutions to improve traffic safety and efficiency. The importance of building high-quality datasets is self-evident, especially with the rise of end-to-end autonomous driving algorithms in recent years. Data plays a core role in the algorithm closed-loop system. However, collecting real-world data is expensive, time-consuming, and unsafe. With the development of implicit rendering technology and in-depth research on using generative models to produce data at scale, we propose OASim, an open and adaptive simulator and autonomous driving data generator based on implicit neural rendering. It has the following characteristics: (1) High-quality scene reconstruction through neural implicit surface reconstruction technology. (2) Trajectory editing of the ego vehicle and participating vehicles. (3) Rich vehicle model library that can be freely selected and inserted into the scene. (4) Rich sensors model library where you can select specified sensors to generate data. (5) A highly customizable data generation system can generate data according to user needs. We demonstrate the high quality and fidelity of the generated data through perception performance evaluation on the Carla simulator and real-world data acquisition. Code is available at https://github.com/PJLab-ADG/OASim.

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Authors (17)
  1. Guohang Yan (13 papers)
  2. Jiahao Pi (4 papers)
  3. Jianfei Guo (10 papers)
  4. Zhaotong Luo (3 papers)
  5. Min Dou (22 papers)
  6. Nianchen Deng (7 papers)
  7. Qiusheng Huang (8 papers)
  8. Daocheng Fu (22 papers)
  9. Licheng Wen (31 papers)
  10. Pinlong Cai (28 papers)
  11. Xing Gao (133 papers)
  12. Xinyu Cai (26 papers)
  13. Bo Zhang (633 papers)
  14. Xuemeng Yang (18 papers)
  15. Yeqi Bai (9 papers)
  16. Hongbin Zhou (28 papers)
  17. Botian Shi (57 papers)
Citations (4)

Summary

An Evaluation of OASim: A Simulator for Autonomous Driving Utilizing Neural Rendering

The paper presents OASim, an open-source simulator designed for generating high-fidelity data suited to autonomous driving applications. OASim leverages neural implicit rendering techniques, marking a significant shift from traditional simulation methods reliant on game engines and explicit environment design. This approach addresses some of the inherent challenges in the field, such as the prohibitive cost and safety concerns associated with real-world data collection, while providing a platform for customizable and high-quality data synthesis.

The core innovation of OASim is its use of neural implicit reconstruction to generate realistic scenes, allowing users to modify and interact with both static and dynamic components of the environment. By employing implicit surface reconstruction technologies, the simulator constructs both static environments and dynamic objects independently. This modularity permits a robust degree of customization, with users afforded the ability to manipulate vehicle trajectories, edit sensor configurations, and insert various vehicular models into the scene. Such configurability underscores the versatility of OASim in generating synthetic data tailored to specific research and application needs.

Methodological Framework

The architecture of OASim is articulated across several distinct layers, facilitating a streamlined workflow from data ingestion to application. The data layer initially processes inputs to a standardized format, addressing challenges associated with varied data sources and formats. Subsequently, the back-end layer handles the computationally intensive tasks of sensory data processing, 3D reconstruction, and dynamic simulation. An intuitive front-end layer allows users to modify traffic scenarios interactively, simulating real-world drive conditions with high accuracy through an immersive interface.

In terms of rendering, the paper describes the use of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting for implicit rendering. These technologies surpass traditional scene modeling by employing neural networks to generate photorealistic representations, effectively reducing manual intervention. Notably, 3D Gaussian Splatting offers an explicit scene representation, retaining both differentiable characteristics for easy manipulation and high-quality rendering capabilities.

Experimental Validity and Implications

OASim’s capability to accurately render photorealistic images is validated via qualitative comparisons with datasets such as the Waymo Open Dataset. Empirical results indicate that the images generated closely resemble ground-truth data, affirming the system's reconstructive fidelity. Furthermore, the paper highlights OASim's capacity for diverse sensor configurations—enabling varied camera focal lengths and LiDAR densities—and traffic flow simulations, which are indicative of the simulator's advanced modelling capabilities.

The implications of OASim are multi-faceted. Practically, it provides an efficient means of obtaining diverse and high-quality datasets for algorithmic training, which is crucial for enhancing model performance in edge-case scenarios. Theoretically, OASim's modular approach and reliance on neural rendering provoke reconsideration of simulation techniques, encouraging further developments in the integration of machine learning with simulation environments.

Future Directions

The paper intimates potential expansions of OASim, including the integration of advanced 3D Gaussian Splatting techniques like DrivingGaussian and the enhancement of its asset library, ensuring compatibility with a broader range of simulation scenarios such as those involving pedestrians and bicycles. Future iterations may benefit from extended collaborative efforts to enlarge the utility and applicability across the domain of autonomous vehicle research.

Inceptively, OASim situates itself as an important tool in ongoing developments in autonomous driving simulation. It promises to address the substantial data demands of modern algorithms while providing an adaptable simulation environment conducive to progress in this ever-evolving field.

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