2000 character limit reached
Beyond the Screen: Reshaping the Workplace with Virtual and Augmented Reality (2312.00408v1)
Published 1 Dec 2023 in cs.HC
Abstract: Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the effective integration of such technologies in the workplace. It aims to provide an updated view of how they are being used in that context. First, we examine existing research concerning virtual, augmented, and mixed-reality applications. We also analyze which have made their way to the workflows of companies and institutions. Furthermore, we circumscribe the aspects of extended reality technologies that determined this applicability.
- Paul Milgram. Some human factors considerations for designing mixed reality interfaces. In Virtual Media for Military Applications (NATO HFM-136), page 14, 2006.
- MSCI. Global industry classification standard (gics) methodology - guiding principles and methodology for gics, 2020.
- Environmental concrete: New ways of building a green planet. In CE09: Civil Engineering – Towards a Better Environment, page 8, Coimbra, Portugal, 2009. CI-Premier Pte Ltd.
- Imspector: Immersive system of inspection of bridges/viaducts. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1203–1204, March 2019.
- Damar: Augmented reality in dam safety control. International Journal on Hydropower and Dams, 26(5):7, 2019.
- Smart adaptation of bim for virtual reality, depending on building project actors’ needs: The nursery case. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 667–668, March 2018.
- Bim-based mixed reality application for supervision of construction. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1903–1907, March 2019.
- Hybrid decision support system for traffic engineers. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 713–714, March 2018.
- Riders: Road inspection driver simulation. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 715–716, March 2018.
- S. Côté and A. Mercier. Augmentation of road surfaces with subsurface utility model projections. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 535–536, March 2018.
- Handheld augmented reality for underground infrastructure visualization. Personal and Ubiquitous Computing, 13:281–291, May 2009.
- A. Behzadan and V. Kamat. Interactive augmented reality visualization for improved damage prevention and maintenance of underground infrastructure. Building a Sustainable Future - Proceedings of the 2009 Construction Research Congress, April 2009.
- Virtual redlining for civil engineering in real environments. In 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, pages 95–98, September 2008.
- Architectural design in virtual reality and mixed reality environments: A comparative analysis. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 914–915, March 2019.
- Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST ’15, pages 207–216, New York, NY, USA, 2015. Association for Computing Machinery.
- New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. In 2016 IEEE Virtual Reality (VR), pages 159–160, March 2016.
- P. Kán and H. Kaufmann. Automatic furniture arrangement using greedy cost minimization. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 491–498, March 2018.
- A methodology for optimized generation of virtual environments based on hydroelectric power plants. In 2017 IEEE Virtual Reality (VR), pages 403–404, March 2017.
- From visual cues to climate perception in virtual urban environments. In 2015 IEEE Virtual Reality (VR), pages 305–306, March 2015.
- Woah: A virtual reality work-at-height simulator. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 281–288, March 2018.
- A virtual reality simulator to detect acrophobia in work-at-height situations. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 747–748, March 2018.
- Flexible, dynamic vr simulation of a future river lock facilitates prevention through design in occupational safety and health. In 2015 IEEE Virtual Reality (VR), pages 385–386, March 2015.
- Contextualizing construction accident reports in virtual environments for safety education. In 2017 IEEE Virtual Reality (VR), pages 389–390, March 2017.
- The heat is on: Exploring user behaviour in a multisensory virtual environment for fire evacuation. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, New York, NY, USA, 2019. Association for Computing Machinery.
- Augmented reality driving using semantic geo-registration. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 423–430, March 2018.
- P. Lindemann and G. Rigoll. A diminished reality simulation for driver-car interaction with transparent cockpits. In 2017 IEEE Virtual Reality (VR), pages 305–306, March 2017.
- Acceptance and user experience of driving with a see-through cockpit in a narrow-space overtaking scenario. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1040–1041, March 2019.
- A simulation for examining the effects of inaccurate head tracking on drivers of vehicles with transparent cockpit projections. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1042–1043, March 2019.
- Vr-oom: Virtual reality on-road driving simulation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI ’18, New York, NY, USA, 2018. Association for Computing Machinery.
- Synthesizing personalized training programs for improving driving habits via virtual reality. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 297–304, March 2018.
- Light virtual reality systems for the training of conditionally automated vehicle drivers. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 693–694, March 2018.
- Personality differences predict decision-making in an accident situation in virtual driving. In 2016 IEEE Virtual Reality (VR), pages 77–82, March 2016.
- The relationship between visual attention and simulator sickness: A driving simulation study. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1–2, March 2018.
- Casting shadows: Ecological interface design for augmented reality pedestrian collision warning. In 2016 IEEE Virtual Reality (VR), pages 205–206, March 2016.
- Pocket-size augmented reality system for flight control. In 2015 IEEE Virtual Reality (VR), pages 369–369, March 2015.
- A. H. Stevens and T. Butkiewicz. Reducing seasickness in onboard marine vr use through visual compensation of vessel motion. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1872–1873, March 2019.
- Scuba vr: Submersible-type virtual underwater experience system. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 962–963, March 2019.
- Towards usable underwater virtual reality systems. In 2017 IEEE Virtual Reality (VR), pages 271–272, March 2017.
- Water flow measurement technology assessing spatial user interaction in an underwater immersive virtual reality environment. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 785–786, March 2018.
- flapassist: How the integration of vr and visualization tools fosters the factory planning process. In 2015 IEEE Virtual Reality (VR), pages 181–182, March 2015.
- Collaborative production line planning with augmented fabrication. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 509–510, March 2018.
- Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST ’15, pages 237–240, New York, NY, USA, 2015. Association for Computing Machinery.
- A path-based attention guiding technique for assembly environments with target occlusions. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 671–672, March 2018.
- Design and evaluation of a vr training simulation for pump maintenance based on a use case at grundfos. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 738–746, 2020.
- Utilizing vr and gaze tracking to develop ar solutions for industrial maintenance. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI ’20, pages 1–13, New York, NY, USA, 2020. Association for Computing Machinery.
- Location, location, location. an exercise in cost and waste reduction using augmented reality in composite layup manufacturing. In 2015 IEEE Virtual Reality (VR), pages 387–388, March 2015.
- A real-time welding training system base on virtual reality. In 2015 IEEE Virtual Reality (VR), pages 309–310, March 2015.
- Augmented reality training for industrial assembly work - are projection-based ar assistive systems an appropriate tool for assembly training? In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI ’20, pages 1–12, New York, NY, USA, 2020. Association for Computing Machinery.
- Mixed reality training for tank platoon leader communication skills. In 2017 IEEE Virtual Reality (VR), pages 333–334, March 2017.
- Ad-hoc study on soldiers calibration procedure in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 190–199, March 2019.
- Neurophysiology of visual-motor learning during a simulated marksmanship task in immersive virtual reality. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 451–458, March 2018.
- Using augmented reality to improve dismounted operators’ situation awareness. In 2017 IEEE Virtual Reality (VR), pages 297–298, March 2017.
- De-escalation training in an augmented virtuality space. In 2016 IEEE Virtual Reality (VR), pages 181–182, March 2016.
- Simulating a futuristic fire pump panel in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1415–1416, March 2019.
- Creating a stressful decision making environment for aerial firefighter training in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 181–189, March 2019.
- The effect of immersive displays on situation awareness in virtual environments for aerial firefighting air attack supervisor training. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1–2, March 2018.
- Being more focused and engaged in firefighting training: Applying user-centered design to vr system development. In 25th ACM Symposium on Virtual Reality Software and Technology, VRST ’19, New York, NY, USA, 2019. Association for Computing Machinery.
- Vronsite: Towards immersive training of first responder squad leaders in untethered virtual reality. In 2017 IEEE Virtual Reality (VR), pages 357–358, March 2017.
- Underwater virtual reality system for neutral buoyancy training: Development and evaluation. In 25th ACM Symposium on Virtual Reality Software and Technology, pages 1–9, Parramatta NSW Australia, November 2019. ACM.
- Visual exploratory activity under microgravity conditions in vr: An exploratory study during a parabolic flight. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1136–1137, March 2019.
- A. Solignac and S. Kuntz. Eve: Exercise in virtual environments. In 2015 IEEE Virtual Reality (VR), pages 287–288, March 2015.
- ‘ixv-trajectory’ and ‘ixv-asset’: Virtual reality applications for the aerothermodynamics analysis of ixv. In 2015 IEEE Virtual Reality (VR), pages 397–398, March 2015.
- Collaborative table-top vr display for neurosurgical planning. In 2015 IEEE Virtual Reality (VR), pages 169–170, March 2015.
- A research framework for virtual-reality neurosurgery based on open-source tools. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 922–924, March 2019.
- Virtual reality navigation system for prostate biopsy. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST ’17, New York, NY, USA, 2017. Association for Computing Machinery.
- Vrrrroom: Virtual reality for radiologists in the reading room. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, CHI ’17, pages 4057–4062, New York, NY, USA, 2017. Association for Computing Machinery.
- Nivr: Neuro imaging in virtual reality. In 2017 IEEE Virtual Reality (VR), pages 465–466, March 2017.
- Vrain: Virtual reality assisted intervention for neuroimaging. In 2017 IEEE Virtual Reality (VR), pages 467–468, March 2017.
- Early virtual reality user experience and usability assessment of a surgical shape memory alloy aspiration/irrigation instrument. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1056–1057, March 2019.
- Airwayvr: Virtual reality trainer for endotracheal intubation-design considerations and challenges. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1130–1131, March 2019.
- Airwayvr: Learning endotracheal intubation in virtual reality. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 669–670, March 2018.
- Airwayvr: Virtual reality trainer for endotracheal intubation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1345–1346, March 2019.
- A physics-based virtual reality simulation framework for neonatal endotracheal intubation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 557–565, 2020.
- Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer. In 2017 IEEE Virtual Reality (VR), pages 227–228, March 2017.
- Virtual reality based laparoscopic surgery simulation. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST ’15, pages 69–78, New York, NY, USA, 2015. Association for Computing Machinery.
- Analysing usability and presence of a virtual reality operating room (vor) simulator during laparoscopic surgery training. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 566–572, 2020.
- F. Trejo and Y. Hu. User performance of vr-based tissue dissection under the effects of force models and tracing speeds. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 707–708, March 2018.
- Intraousseous access simulator in newborns vr system. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 633–634, March 2018.
- A virtual hip replacement surgery simulator with realistic haptic feedback. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 759–760, March 2018.
- Hips - a virtual reality hip prosthesis implantation simulator. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 591–592, March 2018.
- Towards an affordable virtual reality solution for cardiopulmonary resuscitation training. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1054–1055, March 2019.
- Augmented reality-based personalized virtual operative anatomy for neurosurgical guidance and training. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 683–684, March 2018.
- Vr and ar simulator for neurosurgical training. In 2015 IEEE Virtual Reality (VR), pages 147–148, March 2015.
- A. S. Mathur. Low cost virtual reality for medical training. In 2015 IEEE Virtual Reality (VR), pages 345–346, March 2015.
- S. Daher. Optical see-through vs. spatial augmented reality simulators for medical applications. In 2017 IEEE Virtual Reality (VR), pages 417–418, March 2017.
- Provision of automated step-by-step procedural guidance in virtual reality surgery simulation. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST ’16, pages 69–72, New York, NY, USA, 2016. Association for Computing Machinery.
- Use of virtual reality to teach teamwork and patient safety in surgical education. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1–1, March 2018.
- Applying multi-user virtual reality to collaborative medical training. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 775–776, March 2018.
- Efficacy study on interactive mixed reality (imr) software with sepsis prevention medical education. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 664–670, March 2019.
- Exploration of an eeg-based cognitively adaptive training system in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 220–226, March 2019.
- Immersive eeg: Evaluating electroencephalography in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1794–1800, March 2019.
- Evaluation of optical see-through head-mounted displays in training for critical care and trauma. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1–9, March 2018.
- Virtual reality training with passive haptic feedback for cryoem sample preparation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 892–893, March 2019.
- K. Choi. Virtual reality wound care training for clinical nursing education: An initial user study. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 882–883, March 2019.
- Bidirectional infection experiences in a virtual environment. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1357–1358, March 2019.
- Towards standardization of medical trials using virtual experimenters. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 585–586, March 2018.
- Exploring the usability of nesplora aquarium, a virtual reality system for neuropsychological assessment of attention and executive functioning. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1207–1208, March 2019.
- Anatomy builder vr: Applying a constructive learning method in the virtual reality canine skeletal system. In 2017 IEEE Virtual Reality (VR), pages 399–400, March 2017.
- Augmented reality visualization of joint movements for physical examination and rehabilitation. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 537–538, March 2018.
- Reinvent: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery. In 2017 IEEE Virtual Reality (VR), pages 385–386, March 2017.
- The visual amplification of goal-oriented movements counteracts acquired non-use in hemiparetic stroke patients. Journal of NeuroEngineering and Rehabilitation, 12, June 2015.
- Exploring virtual reality and prosthetic training. In 2015 IEEE Virtual Reality (VR), pages 353–354, March 2015.
- O. Heidari and A. Perez-Gracia. Virtual reality synthesis of robotic systems for human upper-limb and hand tasks. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 966–967, March 2019.
- Vr system for rehabilitation based on hand gestural and olfactory interaction. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST ’15, pages 117–120, New York, NY, USA, 2015. Association for Computing Machinery.
- Multisensory virtual reality exposure therapy. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 769–770, March 2018.
- The virtual meditative walk: Virtual reality therapy for chronic pain management. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI ’15, pages 521–524, New York, NY, USA, 2015. Association for Computing Machinery.
- Towards gamified alcohol use disorder therapy in virtual reality: A preliminary usability study. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1471–1476, March 2019.
- The method of reducing phantom limb pain using optical see-through head mounted display. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1560–1562, March 2019.
- Virtual reality video game paired with physical monocular blurring as accessible therapy for amblyopia. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 492–499, March 2019.
- N. Hamzeheinejad. [dc] vr simulation as a motivator in gait rehabilitation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1383–1384, March 2019.
- Immersive robot-assisted virtual reality therapy for neurologically-caused gait impairments. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 565–566, March 2018.
- Physiological effectivity and user experience of immersive gait rehabilitation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1421–1429, March 2019.
- Immersive virtual reality and gamification within procedurally generated environments to increase motivation during gait rehabilitation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 500–509, March 2019.
- Multimodal adaptive social interaction in virtual environment (masi-vr) for children with autism spectrum disorders (asd). In 2016 IEEE Virtual Reality (VR), pages 121–130, March 2016.
- A. Adjorlu and S. Serafin. Teachers’ views on how to use virtual reality to instruct children and adolescents diagnosed with autism spectrum disorder. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1439–1442, March 2019.
- S. Maidenbaum and A. Amedi. Blind in a virtual world: Mobility-training virtual reality games for users who are blind. In 2015 IEEE Virtual Reality (VR), pages 341–342, March 2015.
- Examining augmented virtuality impairment simulation for mobile app accessibility design. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, New York, NY, USA, 2019. Association for Computing Machinery.
- Icthroughvr: Illuminating cataracts through virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 655–663, March 2019.
- Reverse disability simulation in a virtual environment. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 529–530, March 2018.
- T. I. Chowdhury. Towards reverse disability simulation in a virtual environment. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 803–804, March 2018.
- Augmented reality system for aiding mild alzheimer patients and caregivers. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 593–594, March 2018.
- P. Renner. Prompting techniques for guidance and action assistance using augmented-reality smart-glasses. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 820–822, March 2018.
- Bring the outside in: Providing accessible experiences through vr for people with dementia in locked psychiatric hospitals. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI ’19, New York, NY, USA, 2019. Association for Computing Machinery.
- Towards eeg-based haptic interaction within virtual environments. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1179–1180, March 2019.
- Enchanting your noodles: Gan-based real-time food-to-food translation and its impact on vision-induced gustatory manipulation. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1096–1097, March 2019.
- Cybersickness-provoking virtual reality alters brain signals of persons with multiple sclerosis. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1–120, March 2018.
- The effects of cybersickness on persons with multiple sclerosis. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST ’16, pages 51–59, New York, NY, USA, 2016. Association for Computing Machinery.
- Passenger anxiety when seated in a virtual reality self-driving car. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1024–1025, March 2019.
- Investigating the reason for increased postural instability in virtual reality for persons with balance impairments. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1–2, March 2018.
- Improve the decision-making skill of basketball players by an action-aware vr training system. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1193–1194, March 2019.
- Evaluation of a virtual reality-based baseball batting training system using instantaneous bat swing information. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1289–1290, March 2019.
- What can vr systems tell sports players? reaction-based analysis of baseball batters in virtual and real worlds. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 587–588, March 2018.
- Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation. In 2017 IEEE Virtual Reality (VR), pages 365–366, March 2017.
- Evaluation of visual perception manipulation in virtual reality training environments to improve golf performance. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1807–1812, March 2019.
- Cliffhanger-vr. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1–2, March 2018.
- Jogging with a virtual runner using a see-through hmd. In 2017 IEEE Virtual Reality (VR), pages 445–446, March 2017.
- S. Shimizu and K. Sumi. Sports training system for visualizing bird’s-eye view from first-person view. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1156–1158, March 2019.
- Realizing a low-latency virtual reality environment for motor learning. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, pages 139–147, Beijing China, November 2015. ACM.
- Archeovr: Exploring itapeva’s archeological site. In 2017 IEEE Virtual Reality (VR), pages 463–464, March 2017.
- Itapeva 3d: Being indiana jones in virtual reality. In 2017 IEEE Virtual Reality (VR), pages 361–362, March 2017.
- A fully immersive virtual model to explore archaeological sites. In 2016 IEEE Virtual Reality (VR), pages 326–326, March 2016.
- Deploying vr in a science museum: Lessons learned. In ACM SIGGRAPH 2020 Educator’s Forum, SIGGRAPH ’20, New York, NY, USA, 2020. Association for Computing Machinery.
- Restorevr: Generating embodied knowledge and situated experience of dunhuang mural conservation via interactive virtual reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, CHI ’20, pages 1–13, New York, NY, USA, 2020. Association for Computing Machinery.
- Archaeological excavation simulation for interaction in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1249–1250, March 2019.
- Cubevr: Digital affordances for architecture undergraduate education using virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1623–1626, March 2019.
- Mixed reality for cultural heritage. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1618–1622, March 2019.
- Mixed reality in art education. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1583–1587, March 2019.
- W. Huang. Evaluating the effectiveness of head-mounted display virtual reality (hmd vr) environment on students’ learning for a virtual collaborative engineering assembly task. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 827–829, March 2018.
- Y. Chiou and R. Barrnaki. [dc] learning tornado formation via collaborative mixed reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1369–1370, March 2019.
- Vrlearner: A virtual reality based assessment tool in higher education. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1640–1645, March 2019.
- Y. Slavova and M. Mu. A comparative study of the learning outcomes and experience of vr in education. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 685–686, March 2018.
- Vr-moocs: A learning management system for vr education. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1325–1326, March 2019.
- Robust high-level video stabilization for effective ar telementoring. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1038–1039, March 2019.
- Vr-assisted vs video-assisted teacher training. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 625–626, March 2018.
- Eye-gaze-triggered visual cues to restore attention in educational vr. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1255–1256, March 2019.
- Teacher-guided educational vr: Assessment of live and prerecorded teachers guiding virtual field trips. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 467–474, March 2018.
- Evaluating teacher avatar appearances in educational vr. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1235–1236, March 2019.
- Teach me a story: An augmented reality application for teaching history in middle school. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 679–680, March 2018.
- C. Pittman and J. J. LaViola. Determining design requirements for ar physics education applications. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1126–1127, March 2019.
- Towards a framework on accessible and social vr in education. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1148–1149, March 2019.
- E. Southgate. Virtual reality for deeper learning: An exemplar from high school science. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1633–1639, March 2019.
- Immersive virtual fieldwork: Advances for the petroleum industry. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 561–562, March 2018.
- Immersive virtual training for substation electricians. In 2017 IEEE Virtual Reality (VR), pages 451–452, March 2017.
- Immersive visual analysis to explore mystery at wildlife preserve. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 551–552, March 2018.
- Real-time interactive ar system for broadcasting. In 2017 IEEE Virtual Reality (VR), pages 353–354, March 2017.
- Material surface reproduction and perceptual deformation with projection mapping for car interior design. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 251–258, March 2019.
- Travel your desk? an office desk substitution and its effects on cybersickness, presence and performance in an hmd-based exploratory analysis task. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1285–1286, March 2019.
- Menus on the desk? system control in deskvr. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1287–1288, March 2019.
- Diminished hand: A diminished reality-based work area visualization. In 2017 IEEE Virtual Reality (VR), pages 443–444, March 2017.
- Effects of hand representations for typing in virtual reality. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 151–158, March 2018.
- Towards utilizing touch-sensitive physical keyboards for text entry in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1729–1732, March 2019.
- A non-stationary office desk substitution for desk-based and hmd-projected virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1884–1889, March 2019.
- M. Fominykh and O. I. Ekelund. Empowering young job seekers with virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 295–302, March 2019.
- Retargeting technical documentation to augmented reality. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI ’15, pages 3337–3346, New York, NY, USA, 2015. Association for Computing Machinery.
- Social skills training tool in virtual reality, intended for managers and sales representatives. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 1183–1184, March 2019.
- Take-over control paradigms in collaborative virtual environments for training. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST ’16, pages 65–68, New York, NY, USA, 2016. Association for Computing Machinery.
- A multisensory virtual environment for osh training. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 699–700, March 2018.
- Using industrial robots as haptic devices for vr-training. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 607–608, March 2018.
- T. Merel. The reality of vr/ar growth, 2017.
- Hip-directed walking-in-place using a single depth camera. International Journal of Human-Computer Studies, 105:1–11, September 2017.
- Extended reality in the safety control of dams. In Fourth International Dam World Conference - DW2020. Vol. 1, Paper 169, Pag. 71-89, 20 Pages, volume 1, pages 71–89, Lisbon, Portugal, 2020. Laboratório Nacional de Engenharia Civil (LNEC).
- Interaktive Systeme - Band 2: User Interface Engineering, 3D-Interaktion, Natural User Interfaces. Springer, April 2015.
- Remote proxemics. In Craig Anslow, Pedro Campos, and Joaquim Jorge, editors, Collaboration Meets Interactive Spaces, pages 47–73. Springer International Publishing, Cham, 2016.
- Presence and performance within virtual environments. In Virtual Environments and Advanced Interface Design, pages 473–513. Oxford University Press, Inc., USA, 1995.
- Immersive Analytics. Lecture Notes in Computer Science. Springer International Publishing, 2018.