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AdaptNet: Policy Adaptation for Physics-Based Character Control (2310.00239v3)

Published 30 Sep 2023 in cs.GR, cs.AI, and cs.LG

Abstract: Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new behaviors to be quickly learned from like tasks in comparison to learning from scratch. Building on top of a given reinforcement learning controller, AdaptNet uses a two-tier hierarchy that augments the original state embedding to support modest changes in a behavior and further modifies the policy network layers to make more substantive changes. The technique is shown to be effective for adapting existing physics-based controllers to a wide range of new styles for locomotion, new task targets, changes in character morphology and extensive changes in environment. Furthermore, it exhibits significant increase in learning efficiency, as indicated by greatly reduced training times when compared to training from scratch or using other approaches that modify existing policies. Code is available at https://motion-lab.github.io/AdaptNet.

Citations (12)

Summary

  • The paper demonstrates that AdaptNet drastically reduces training times by adapting pre-trained reinforcement learning policies using latent space injection.
  • The methodology employs a two-tiered hierarchical model to fine-tune both minor latent adjustments and substantial policy network modifications.
  • Experimental results confirm its effectiveness in motion style transfer and handling diverse challenges like varied terrains and character morphologies.

An Examination of "AdaptNet: Policy Adaptation for Physics-Based Character Control"

The paper introduces AdaptNet, a method for updating existing reinforcement learning policies employed in physics-based character control. Specifically, AdaptNet focuses on modifying the latent spaces of pre-existing control policies, allowing new behaviors to be learned from related tasks efficiently, thus eliminating the need to start from scratch. This approach incorporates a two-tiered hierarchical model that enhances the state embeddings for small modifications and reformulates the policy network layers for more substantial behavioral changes.

Key components of the AdaptNet are the latent space injection and internal adaptation mechanisms. The former involves injecting a new encoding within the latent space representation to alter the character's behavior and adapt existing controllers to new scenarios. The internal adaptation further fine-tunes the control network by allowing controlled variations for richer and more disparate tasks. Together, these components enable significant improvements in learning efficiency—evidenced by marked reductions in training times compared to baseline approaches without AdaptNet.

AdaptNet is demonstrated across a diverse range of applications. It successfully adjusts pre-trained locomotion controllers to accommodate differing motion styles, character morphologies, and various environmental challenges such as different terrain and friction conditions. Notably, the paper presents strong results in the domain of motion style transfer, requiring only brief reference motions for adaptation, and achieving successful locomotion with diverse character shapes and terrains.

Results strictly report improvements in adaptation efficiency. AdaptNet achieves similar imitation fidelity and task fulfiLLMent with significantly fewer samples and less wall-clock time during training compared to other methods. In particular, while pre-training a base locomotion model typically demands substantial training efforts, subsequent adaptations to novel styles or conditions can be realized in much shorter durations.

The paper’s contributions extend beyond performance improvements. It provides foundational insights into mapping complex high-dimensional behavior spaces to more manageable latent representations, thus enhancing understanding of latent space utility in reinforcement learning for character control. Practically, AdaptNet’s adaptability holds potential for rapid prototyping of character behaviors across varied applications in animation, virtual reality, and gaming.

Theoretically, this work suggests further exploration into latent space adaptation could lead to more comprehensive frameworks capable of adapting policies across even more dramatic contextual or task shifts, such as transitioning from walking to jumping in significantly different environments. Future AI research in policy optimization could benefit from exploring mechanisms to automatically discover and exploit hierarchical latent space structures within multi-objective or multi-scenario control contexts.

In summary, the paper provides a well-grounded contribution to the domain of reinforcement learning-based character control by ameliorating policy adaptation strategies, making them faster and more efficient while preserving behavioral integrity across diverse scenarios. These implications make AdaptNet a compelling tool for developers and researchers aiming to expand the proficient and flexible application of RL policies in dynamic and varied environments.

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