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Training a Large Video Model on a Single Machine in a Day (2309.16669v1)

Published 28 Sep 2023 in cs.CV

Abstract: Videos are big, complex to pre-process, and slow to train on. State-of-the-art large-scale video models are trained on clusters of 32 or more GPUs for several days. As a consequence, academia largely ceded the training of large video models to industry. In this paper, we show how to still train a state-of-the-art video model on a single machine with eight consumer-grade GPUs in a day. We identify three bottlenecks, IO, CPU, and GPU computation, and optimize each. The result is a highly efficient video training pipeline. For comparable architectures, our pipeline achieves higher accuracies with $\frac{1}{8}$ of the computation compared to prior work. Code is available at https://github.com/zhaoyue-zephyrus/AVION.

Citations (9)

Summary

  • The paper presents an efficient training pipeline that reduces video model training time and cost by optimizing IO, CPU, and GPU computations.
  • It incorporates memory-efficient modifications like FlashAttention in a Vision Transformer to achieve a 6.7x reduction in memory use and an 11.8x decrease in GPU hours.
  • Practical improvements such as chunk-based video loading and Fused DecodeCrop democratize large video model training for academia and smaller enterprises.

Analysis of "Training a Large Video Model on a Single Machine in a Day"

The paper "Training a Large Video Model on a Single Machine in a Day" by Yue Zhao and Philipp Krähenbühl addresses a significant challenge in the training of large-scale video models: the traditionally high computational costs and resource requirements. Historically, state-of-the-art video models have been dependent on extensive GPU clusters, often exceeding 32 GPUs over several days, effectively sidelining academic researchers in favor of industry players with vast resources. This paper proposes an optimized pipeline that subverts this trend by demonstrating how to train a video model using a single machine equipped with eight consumer-grade GPUs in just one day.

Key Contributions

  1. Identification of Bottlenecks: The paper identifies three main bottlenecks in video model training - Input/Output (IO), CPU computation, and GPU computation. Each of these aspects is refined to achieve an efficient training process.
  2. Memory-Efficient Video Model: Leveraging FlashAttention, the authors propose memory-efficient modifications to the Vision Transformer (ViT), reducing the memory complexity from O(N2)O(N^2) to O(N)O(N). This adaptation allows single machine training by enabling the handling of larger batch sizes without surpassing memory constraints.
  3. Optimized Video Loading: The paper enhances video loading by segmenting long-form videos into fixed-length chunks, thereby reducing the IO workload and improving decoding speeds. This approach alleviates IO bottlenecks and facilitates faster data throughput to GPUs.
  4. Efficient Pre-Processing: By integrating data transformations directly into the video decoding process, significant CPU resources are conserved. This technique, referred to as Fused DecodeCrop, significantly boosts pre-processing efficiency, allowing the pipeline to keep pace with GPU throughput capabilities.

Numerical Outcomes

The results of using this pipeline are notable. The authors report a 6.7x reduction in memory consumption, an 11.8x reduction in GPU hours, and a 15x reduction in hardware cost compared to prior parallels. In performance terms, this approach demonstrates an improvement of zero-shot average mAP by 2.0% over a comparable method and achieves a 1.3% superiority post fine-tuning.

Broader Implications and Future Directions

The practical implications of this research are profound, democratizing access to training large video models in academia and smaller enterprises that cannot afford expansive computational clusters. Theoretically, this demonstration of computational efficiency may spark further innovation in AI systems' architectural and operational design, focusing on reducing resource demands without compromising performance.

Moreover, this approach may stimulate additional research into optimizing other AI modalities, such as natural language processing and speech recognition, where data and computational bottlenecks are similarly prohibitive. Future developments could explore implementing similar optimizations across various model architectures and examining the scalability of these techniques in even more resource-constrained environments.

In conclusion, the paper provides a refined methodology for training video models that challenge the predominant resource-intensive paradigms. Its implications for both practical accessibility and theoretical exploration underscore a pivotal advance in computational efficiency for AI research.

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