Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation (2309.09301v3)

Published 17 Sep 2023 in cs.CV

Abstract: The current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is limited. However, the variability of background, pose distribution, and texture can greatly influence the generalization ability. Therefore, we present a large-scale synthetic dataset RenderIH for interacting hands with accurate and diverse pose annotations. The dataset contains 1M photo-realistic images with varied backgrounds, perspectives, and hand textures. To generate natural and diverse interacting poses, we propose a new pose optimization algorithm. Additionally, for better pose estimation accuracy, we introduce a transformer-based pose estimation network, TransHand, to leverage the correlation between interacting hands and verify the effectiveness of RenderIH in improving results. Our dataset is model-agnostic and can improve more accuracy of any hand pose estimation method in comparison to other real or synthetic datasets. Experiments have shown that pretraining on our synthetic data can significantly decrease the error from 6.76mm to 5.79mm, and our Transhand surpasses contemporary methods. Our dataset and code are available at https://github.com/adwardlee/RenderIH.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (7)
  1. Lijun Li (30 papers)
  2. Xindi Zhang (7 papers)
  3. Qi Wang (561 papers)
  4. Bang Zhang (33 papers)
  5. Mengyuan Liu (72 papers)
  6. Chen Chen (753 papers)
  7. Linrui Tian (5 papers)
Citations (11)

Summary

Analysis of RenderIH: A Synthetic Dataset for 3D Interacting Hand Pose Estimation

The task of estimating 3D interacting hand (IH) poses from RGB images has significant applications across human-computer interaction, augmented reality, and gesture recognition. However, the inherent challenges in acquiring real-world datasets—which often involve complex, costly setups and are susceptible to limited pose variation and annotation errors—drive the necessity for synthetic datasets as a means to enhance pose estimation models. In this context, the paper presents RenderIH, a comprehensive synthetic dataset specifically crafted to address the constraints and enhance the performance of existing IH pose estimation approaches.

Dataset Design and Innovation

RenderIH is distinguished by its scale and fidelity, comprising 1 million images featuring richly rendered hand models with varied backgrounds, textures, and lighting conditions. The dataset harnesses a new pose optimization algorithm that generates diverse and plausible hand interactions. This is supplemented by a rendering process using the Blender’s Cycles engine, providing photorealistic and realistic interaction scenarios. Notably, the synthetic data accounts for lighting variations with high-dynamic-range (HDR) background images via ray-tracing techniques.

A noteworthy aspect of RenderIH is its annotation quality. The dataset offers comprehensive annotations, including 3D joint positions, that are free from human-induced errors, providing a substantial advantage over real-world datasets. Consequently, the dataset facilitates fine-grained control over pose diversity and interaction scenarios, leading to enhanced model generalizability.

Methodological Contributions

The authors introduce TransHand, a transformer-based pose estimation network designed to leverage the RenderIH dataset. Through integrating a correlation encoder in its architecture, TransHand models the interdependencies between interacting hands, thus improving pose estimation accuracy. The network employs both global and local feature extraction capabilities, benefiting from RenderIH's varied and annotated data to enhance prediction robustness.

The experimental section of the paper highlights RenderIH's practical advantages. Models pretrained on RenderIH showed a significant reduction in pose estimation errors, achieving approximately 1mm improvement in MPJPE on benchmark datasets when compared to models trained solely on real-world data. Remarkably, the synthetic data demonstrated the capability to reduce reliance on real-world data by allowing models to achieve competitive performance using only a fraction of the real data—a substantial emphasis on the practical utility and cost-effectiveness of RenderIH.

Implications and Future Directions

The implications of this research are multifaceted. Practically, RenderIH sets a precedent for generating large-scale annotated datasets that fill gaps left by real-world data collection constraints. Theoretically, the paper opens avenues for exploring the balance between synthetic and real data in training contexts, highlighting the potential for synthetic data to reduce real data requirements without sacrificing performance.

Looking ahead, the techniques employed in RenderIH, notably pose optimization and background diversity integration, could influence future synthetic dataset generation across various computer vision domains. Additionally, the integration of machine learning insights for adaptive pose optimization could enhance synthetic data's role in training robust AI models.

In conclusion, RenderIH embodies significant advancements in supporting the development of robust IH pose estimation methods, highlighting the synthetic data's vital role in overcoming limitations inherent in traditional data acquisition processes. The dataset and the accompanying methodological innovations offer promising directions for advancing research in computer vision and its applications in interactive technologies.

Youtube Logo Streamline Icon: https://streamlinehq.com