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Shape Transformation Using Variational Implicit Functions (2303.02937v1)

Published 6 Mar 2023 in cs.GR

Abstract: Traditionally, shape transformation using implicit functions is performed in two distinct steps: 1) creating two implicit functions, and 2) interpolating between these two functions. We present a new shape transformation method that combines these two tasks into a single step. We create a transformation between two N-dimensional objects by casting this as a scattered data interpolation problem in N + 1 dimensions. For the case of 2D shapes, we place all of our data constraints within two planes, one for each shape. These planes are placed parallel to one another in 3D. Zero-valued constraints specify the locations of shape boundaries and positive-valued constraints are placed along the normal direction in towards the center of the shape. We then invoke a variational interpolation technique (the 3D generalization of thin-plate interpolation), and this yields a single implicit function in 3D. Intermediate shapes are simply the zero-valued contours of 2D slices through this 3D function. Shape transformation between 3D shapes can be performed similarly by solving a 4D interpolation problem. To our knowledge, ours is the first shape transformation method to unify the tasks of implicit function creation and interpolation. The transformations produced by this method appear smooth and natural, even between objects of differing topologies. If desired, one or more additional shapes may be introduced that influence the intermediate shapes in a sequence. Our method can also reconstruct surfaces from multiple slices that are not restricted to being parallel to one another.

Citations (567)

Summary

  • The paper presents a unified approach that merges implicit function creation and interpolation into one variational framework for shape transformation.
  • It employs higher-dimensional variational interpolation to achieve smooth transitions and mitigate common artifacts in shape morphing.
  • The method shows promising applications in medical imaging and computer graphics by ensuring continuity and natural transitions in complex shapes.

Shape Transformation Using Variational Implicit Functions

The paper "Shape Transformation Using Variational Implicit Functions" by Greg Turk and James F. O'Brien introduces a novel approach for performing shape transformations, particularly focusing on the unification of implicit function creation and interpolation into a single step. The authors propose a method that leverages variational implicit functions, a technique that serves to interpolate scattered data in higher dimensions to achieve smooth and natural shape transformations. This approach primarily addresses the inherent challenges found in traditional shape morphing techniques, particularly those related to topological changes and continuity.

Methodology

The traditional two-step approach to implicit shape transformation involves first creating implicit functions for two shapes and then interpolating between them. Instead, this paper introduces a method that combines these steps into one by utilizing scattered data interpolation in the N+1N+1 dimensions for NN-dimensional objects. For 2D shapes, constraints are positioned within two parallel planes in 3D, allowing variational interpolation techniques to furnish a single implicit function across this space. Intermediate shapes arise from zero-valued contours on 2D slices through this 3D function. Similarly, 3D shape transformations can be performed by solving a 4D interpolation problem, incorporating variational interpolation’s smoothness properties.

Numerical Results and Claims

The authors highlight the efficacy of their method with shape transformations that appear smooth between objects, regardless of different topologies. This technique notably mitigates pinched and self-intersecting artifacts common in parametric methods. The method has demonstrated robustness in the transformation of complex 3D models, producing continuous surface normals and smooth intermediate shapes. The computational feasibility of solving these variational problems for a modest number of constraints has been established, with techniques such as symmetric LU decomposition being employed.

Implications and Applications

This approach has notable implications for fields such as medical imaging, where contour interpolation plays a critical role, along with computer-aided geometric design and special effects creation. In particular, the method’s ability to reconstruct surfaces from non-parallel slices without discontinuities provides significant advantages in medical applications. The contour interpolation approach, with its focus on continuity and smooth end caps, offers a significant improvement over conventional pairwise contour interpolation methods.

Theoretical and Practical Implications

Theoretically, the approach reimagines shape transformations as problems of higher-dimensional interpolation, introducing new parameters for user control, including influence shapes and separation distances. Practically, this integration can offer creatives in animation and design fields more refined tools for generating natural morphs and transformations between complex shapes.

Future Developments in AI

Future research could explore other interpolation methods alongside variational interpolation to further expand capabilities in shape transformation tasks. Additionally, improving computational efficiency could pave the way for interactive applications, enabling real-time user manipulation of transformations. Additionally, extending these methods to accommodate surface properties like texture and color could further enhance their applicability within various industries.

In summary, this paper presents a sophisticated and mathematically rigorous technique for shape transformation, with implications for numerous domains requiring smooth and intuitively guided morph transitions. This integration of variational techniques into shape processing not only enhances current capabilities but also sets a foundation for further exploration and innovation in computer graphics and geometric modeling.

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