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Point-E: A System for Generating 3D Point Clouds from Complex Prompts (2212.08751v1)

Published 16 Dec 2022 in cs.CV and cs.LG

Abstract: While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample. This is in stark contrast to state-of-the-art generative image models, which produce samples in a number of seconds or minutes. In this paper, we explore an alternative method for 3D object generation which produces 3D models in only 1-2 minutes on a single GPU. Our method first generates a single synthetic view using a text-to-image diffusion model, and then produces a 3D point cloud using a second diffusion model which conditions on the generated image. While our method still falls short of the state-of-the-art in terms of sample quality, it is one to two orders of magnitude faster to sample from, offering a practical trade-off for some use cases. We release our pre-trained point cloud diffusion models, as well as evaluation code and models, at https://github.com/openai/point-e.

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Authors (5)
  1. Alex Nichol (10 papers)
  2. Heewoo Jun (14 papers)
  3. Prafulla Dhariwal (15 papers)
  4. Pamela Mishkin (12 papers)
  5. Mark Chen (15 papers)
Citations (483)

Summary

Overview of "Point$: A System for Generating 3D Point Clouds from Complex Prompts&quot;</h2> <p>The paper &quot;Point$: A System for Generating 3D Point Clouds from Complex Prompts" presents a method aimed at generating 3D point clouds from textual descriptions with increased speed and efficiency compared to previous approaches. This work represents a move toward practical applications of text-conditional 3D model generation, which is essential for fields like virtual reality and gaming.

Methodology

The proposed methodology leverages a novel pipeline that integrates a text-to-image diffusion model with a subsequent image-to-3D diffusion model. Starting with a text prompt, the system uses a fine-tuned GLIDE model to generate a synthetic single-view image. This image is then used by a second diffusion model to produce an RGB 3D point cloud. The system significantly reduces computation time, generating models in approximately 1-2 minutes using a single GPU.

Key to this approach is the combination of a large corpus of text-image pairs for training the text-to-image model and a smaller dataset of image-3D pairs for the image-to-3D model. This hybrid strategy allows the method to handle complex prompts while maintaining efficient sampling times.

Numerical Results and Evaluation

Quantitative evaluation is carried out using standard metrics such as CLIP R-Precision and the newly introduced P-IS and P-FID metrics. These measures, adapted for point clouds, assess the quality and fidelity of generated 3D models. The paper reports a compelling trade-off between sample diversity and fidelity, underscoring the model's capacity to generate a diverse range of high-quality point clouds.

The system does not achieve state-of-the-art sample quality but offers results that are orders of magnitude faster to produce. This is a notable contribution, as reduced computational requirements may broaden the application scope of 3D generative models in practice.

Theoretical and Practical Implications

From a theoretical standpoint, this work demonstrates the potential for integrating large-scale text-to-image diffusion models with point cloud generation, paving the way for further research in multimodal synthesis. The practical implications are significant—this method could democratize the creation of 3D content, making it accessible for industries with less computational infrastructure.

Future Directions

Future developments may focus on improving the quality of the generated point clouds and extending the approach to more detailed 3D representations like meshes or neural radiance fields (NeRFs). There is also scope for refining the underlying architecture, potentially exploring alternative architectures that incorporate domain-specific insights for point clouds.

In conclusion, the paper presents a compelling approach to 3D object generation using a two-step diffusion model process. While there are aspects to improve, particularly in terms of model quality, the method offers a promising balance between efficiency and capability, thus contributing a valuable perspective to the ongoing development of AI-driven 3D content generation systems.

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