Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
166 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision (2211.14086v2)

Published 25 Nov 2022 in cs.CV

Abstract: By supervising camera rays between a scene and multi-view image planes, NeRF reconstructs a neural scene representation for the task of novel view synthesis. On the other hand, shadow rays between the light source and the scene have yet to be considered. Therefore, we propose a novel shadow ray supervision scheme that optimizes both the samples along the ray and the ray location. By supervising shadow rays, we successfully reconstruct a neural SDF of the scene from single-view images under multiple lighting conditions. Given single-view binary shadows, we train a neural network to reconstruct a complete scene not limited by the camera's line of sight. By further modeling the correlation between the image colors and the shadow rays, our technique can also be effectively extended to RGB inputs. We compare our method with previous works on challenging tasks of shape reconstruction from single-view binary shadow or RGB images and observe significant improvements. The code and data are available at https://github.com/gerwang/ShadowNeuS.

Citations (16)

Summary

  • The paper presents a novel framework that employs shadow ray supervision to optimize neural SDF reconstruction beyond traditional camera ray methods.
  • The methodology integrates binary shadow and RGB images to reduce depth L1 errors and improve normal prediction accuracy.
  • The findings suggest significant potential for AR, VR, and robotics by enabling detailed 3D scene reconstruction from single-view inputs under diverse lighting conditions.

An Analysis of "ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision"

The paper "ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision" presents a novel approach for reconstructing 3D scene geometries using shadow ray supervision. Unlike previous methods such as Neural Radiance Fields (NeRF), which focus on the reconstruction based on camera rays, ShadowNeuS leverages the information of shadow rays—those that travel from the light source to the scene. This methodology shows promise for improving the accuracy and completeness of scene reconstruction from single-view images, especially in scenarios involving multiple lighting conditions.

Overview of the Method

The proposed ShadowNeuS framework reconstructs a neural signed distance function (SDF) and establishes a novel paradigm by supervising shadow rays. This involves optimizing the sample points along the rays and the location of these rays. The process begins by illuminating the scene multiple times from different light directions, capturing the effect of shadows under various conditions. The primary innovation lies in using the shadow rays to provide supervision for shape reconstruction, which enables the capture of occluded geometry not visible from a single view.

ShadowNeuS integrates this shadow ray supervision with two types of input data: binary shadow images and RGB images. For binary inputs, the method focuses on recovering the geometry using shadow visibility, whereas for RGB inputs, it considers the material properties and surface orientations, extending the method's applicability. The authors demonstrate significant improvements over existing single-view reconstruction methods through comparative analysis.

Strong Numerical Results

The evaluation of this method against existing benchmarks, including the DeepShadow dataset, indicates a clear enhancement in depth and normal map accuracy. When supervised by shadow rays from either binary shadow or RGB images, the proposed method achieves lower depth L1 errors and mean angular error measurements in normal predictions. This signifies its robustness across various scenarios and different light configurations (e.g., point or directional lights).

Implications and Future Speculations

Practically, the introduction of shadow ray supervision can enhance the accuracy of 3D reconstructions in tasks where multiple views are impractical or unavailable. The approach is especially beneficial in augmented reality (AR), virtual reality (VR), and potentially in robotic vision systems where understanding an environment's geometry in detail is crucial but challenging due to limited sensor data.

Theoretical contributions suggest a duality with NeRF, treating shadow rays as a complement to camera rays. This opens the door for further theoretical exploration into integrating or jointly optimizing camera and shadow ray information to refine scene understanding. By reconstructing scenes beyond the camera's line of sight, this approach challenges existing paradigms in visual field representations, pushing the boundary of what single-view interactions can achieve.

Conclusion

In conclusion, ShadowNeuS offers a compelling direction in neural field research by incorporating shadow ray supervision. The accuracy and completeness of this approach position it as a valuable method for scenarios with constraints on camera viewpoints. Future developments might explore its extension to dynamic scenes or its integration with other sensor data to enhance scene understanding capabilities in AI systems. As this work unfolds, it raises interesting possibilities for more sophisticated and comprehensive neural reconstructions in both academic and applied domains.

Github Logo Streamline Icon: https://streamlinehq.com