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In-Hand Object Rotation via Rapid Motor Adaptation (2210.04887v1)

Published 10 Oct 2022 in cs.RO, cs.AI, cs.CV, and cs.LG

Abstract: Generalized in-hand manipulation has long been an unsolved challenge of robotics. As a small step towards this grand goal, we demonstrate how to design and learn a simple adaptive controller to achieve in-hand object rotation using only fingertips. The controller is trained entirely in simulation on only cylindrical objects, which then - without any fine-tuning - can be directly deployed to a real robot hand to rotate dozens of objects with diverse sizes, shapes, and weights over the z-axis. This is achieved via rapid online adaptation of the controller to the object properties using only proprioception history. Furthermore, natural and stable finger gaits automatically emerge from training the control policy via reinforcement learning. Code and more videos are available at https://haozhi.io/hora

Citations (80)

Summary

  • The paper presents a rapid motor adaptation framework that uses proprioception and reinforcement learning to execute in-hand object rotations.
  • It trains a base policy in simulation and deploys it in real-world scenarios, effectively handling objects with varied shapes and masses.
  • Results demonstrate improved rotation performance with metrics like Rotation Reward and minimal torque penalties, highlighting robust generalization.

In-Hand Object Rotation via Rapid Motor Adaptation: An Overview

The paper "In-Hand Object Rotation via Rapid Motor Adaptation" presents a novel approach to tackling the longstanding challenge of generalized in-hand object manipulation in robotics. The authors introduce an adaptive control strategy that enables a multi-fingered robot hand to perform in-hand rotations of objects with varying shapes, sizes, and masses, without the need for real-world fine-tuning or additional sensory inputs beyond proprioception. This work leverages Rapid Motor Adaptation (RMA) and reinforcement learning techniques to achieve significant generalization capabilities, demonstrating notable performance both in simulation and in practical deployment.

Methodology and Results

The method employs reinforcement learning to train a control policy entirely in simulation using cylindrical objects, and then deploys this policy to the real world—achieving diverse object rotation. Key to the success of the approach is an adaptation module that computes an extrinsics vector encapsulating the object properties from proprioceptive data, thereby allowing the robotic hand to adjust its manipulation strategies in real-time.

The controller consists of:

  • Base Policy: Trained using privileged information in simulation, this policy is designed to efficiently rotate objects using a variety of physical randomization settings to improve robustness.
  • Adaptation Module: Uses proprioception to estimate object properties and dynamically adjust the control strategy during deployment.

Quantitatively, the policy demonstrates impressive adaptations with scores like the Rotation Reward (RotR), Time-to-Fall (TTF), and minimal torque penalties compared to several baselines, both within training distribution and in out-of-distribution test scenarios. Notably, the policy performs in real-world trials with a varied set of objects, including deformable and irregularly shaped ones, suggesting strong potential for practical applications.

Implications

This research contributes significantly to the robotics community by showcasing the potential of leveraging proprioceptive signals in lieu of more traditional sensory modalities like vision or tactile feedback. The inherent adaptability provided by the learned extrinsics opens avenues for more complex manipulative tasks without relying on extensive object-specific data or pre-training for each type of object.

Future Directions

While the task is simplified to object rotation around the z-axis, extending this methodology to broader aspects of manipulation including multi-axis rotation, dynamic re-grasping, and integration with additional sensory inputs remains a promising direction. Additionally, combining this adaptation strategy with real-world experiential learning could further enhance performance and adaptability.

This paper illustrates a step forward in the quest for dexterous robotic manipulation, highlighting how model-free reinforcement learning combined with adaptive control can overcome traditional limitations in this domain. Future research might benefit from exploring hybrid architectures, combining the strengths of both model-based and model-free paradigms to push the boundaries of in-hand manipulation capabilities further.

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