Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
169 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
45 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Adaptive Behavioral Model Learning for Software Product Lines (2207.04823v3)

Published 11 Jul 2022 in cs.SE

Abstract: Behavioral models enable the analysis of the functionality of software product lines (SPL), e.g., model checking and model-based testing. Model learning aims at constructing behavioral models for software systems in some form of a finite state machine. Due to the commonalities among the products of an SPL, it is possible to reuse the previously learned models during the model learning process. In this paper, an adaptive approach (the $\text{PL}*$ method) for learning the product models of an SPL is presented based on the well-known $L*$ algorithm. In this method, after model learning of each product, the sequences in the final observation table are stored in a repository which will be used to initialize the observation table of the remaining products to be learned. The proposed algorithm is evaluated on two open-source SPLs and the total learning cost is measured in terms of the number of rounds, the total number of resets and input symbols. The results show that for complex SPLs, the total learning cost for the $\text{PL}*$ method is significantly lower than that of the non-adaptive learning method in terms of all three metrics. Furthermore, it is observed that the order in which the products are learned affects the efficiency of the $\text{PL}*$ method. Based on this observation, we introduced a heuristic to determine an ordering which reduces the total cost of adaptive learning in both case studies.

Citations (8)

Summary

We haven't generated a summary for this paper yet.