Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
119 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Inducing Social Optimality in Games via Adaptive Incentive Design (2204.05507v1)

Published 12 Apr 2022 in cs.GT, cs.SY, econ.GN, econ.TH, eess.SY, and q-fin.EC

Abstract: How can a social planner adaptively incentivize selfish agents who are learning in a strategic environment to induce a socially optimal outcome in the long run? We propose a two-timescale learning dynamics to answer this question in both atomic and non-atomic games. In our learning dynamics, players adopt a class of learning rules to update their strategies at a faster timescale, while a social planner updates the incentive mechanism at a slower timescale. In particular, the update of the incentive mechanism is based on each player's externality, which is evaluated as the difference between the player's marginal cost and the society's marginal cost in each time step. We show that any fixed point of our learning dynamics corresponds to the optimal incentive mechanism such that the corresponding Nash equilibrium also achieves social optimality. We also provide sufficient conditions for the learning dynamics to converge to a fixed point so that the adaptive incentive mechanism eventually induces a socially optimal outcome. Finally, we demonstrate that the sufficient conditions for convergence are satisfied in a variety of games, including (i) atomic networked quadratic aggregative games, (ii) atomic Cournot competition, and (iii) non-atomic network routing games.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Chinmay Maheshwari (20 papers)
  2. Kshitij Kulkarni (16 papers)
  3. Manxi Wu (25 papers)
  4. Shankar Sastry (30 papers)
Citations (9)

Summary

We haven't generated a summary for this paper yet.

X Twitter Logo Streamline Icon: https://streamlinehq.com