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Experimental Augmented Reality User Experience (2202.06726v1)

Published 10 Feb 2022 in cs.HC and cs.GR

Abstract: Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current consumer product that realize a wearable, wide Field of View (FoV), AR Head Mounted Display (HMD), such devices will certainly come. In order for these sophisticated, likely high-cost hardware products to succeed, it is important they provide a high quality user experience. To that end, we prototyped 4 experimental applications for wide FoV displays that will likely exist in the future. Given current AR HMD limitations, we used a AR simulator built on web technology and VR headsets to demonstrate these applications, allowing users and designers to peer into the future.

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Authors (7)
  1. Josef Spjut (17 papers)
  2. Fengyuan Zhu (7 papers)
  3. Xiaolei Huang (45 papers)
  4. Yichen Shou (1 paper)
  5. Ben Boudaoud (10 papers)
  6. Omer Shapira (3 papers)
  7. Morgan McGuire (17 papers)

Summary

Insights on Experimental Augmented Reality User Experience

The paper "Experimental Augmented Reality User Experience," authored by Spjut et al., presents a comprehensive exploration into the potential applications and user experience design considerations for future Augmented Reality (AR) systems, particularly those utilizing Head Mounted Displays (HMDs) with wide Field of View (FoV). The paper addresses the current limitations of existing AR HMD technology and uses an innovative AR simulator, AR-SIM, to create a glimpse into potential future AR experiences. By leveraging commercially available Virtual Reality (VR) hardware, the authors present four experimental applications intended for wide FoV AR displays.

The foundational goal of the research is to enhance user interactions with AR technologies by providing high-quality user experiences, an essential element for the successful adoption of AR devices. The applications developed for this paper reflect a vision of advanced interactive AR experiences, offering insights into user interface design and interaction modalities.

Experimental Applications

The paper discusses four distinct applications, each designed to examine the interaction modalities possible with AR:

  1. Sticky Notes: This application enables users to create and manipulate customizable floating or stationary notes. Users can draw or write on these notes, leveraging intuitive hand gestures and controls.
  2. PreviewAR: An auxiliary online shopping tool that allows users to visualize 3D items in physical space. This application assists users in assessing the spatial and aesthetic compatibility of items before purchase.
  3. Walking Navigator: Designed to provide unobtrusive navigation aids, the application combines virtual street signs with a ground-based display showing detailed navigation information.
  4. Control Anything: This smart home control system connects virtual user interfaces to physical devices, offering innovative solutions for home automation control.

Each application reflects a distinct aspect of AR potential, from personal organization and e-commerce visualization to navigation and home automation.

Implications and Future Directions

The implications of this research are profound. By providing an initial framework for wide FoV AR applications, the paper underscores the necessity of developing AR systems that consider the entire spectrum of user interaction, from ergonomics to information visualization. The authors suggest that future development of AR HMDs should prioritize wider FoV capabilities to allow seamless integration of virtual and real-world elements, thereby enhancing immersion.

Furthermore, the paper highlights the importance of environmental context in AR development, noting that even in a simulated environment, real-world constraints must be considered. This insight is particularly relevant as it provides guidance for developers and researchers in the accurate simulation of future AR experiences.

Looking forward, the successful translation of these experimental applications into mass-market products will depend on advances in AR hardware technology. Wide FoV AR HMDs, if realized, could facilitate a leap in user experience, paving the way for more sophisticated and useful applications in everyday life.

In summary, the research by Spjut et al. serves as a critical step toward understanding and developing the AR user experiences of tomorrow. By exploring potential applications and interaction methodologies, the paper provides a valuable blueprint for future research and technological innovation within the AR field.

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