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A System for General In-Hand Object Re-Orientation (2111.03043v1)

Published 4 Nov 2021 in cs.RO, cs.AI, and cs.LG

Abstract: In-hand object reorientation has been a challenging problem in robotics due to high dimensional actuation space and the frequent change in contact state between the fingers and the objects. We present a simple model-free framework that can learn to reorient objects with both the hand facing upwards and downwards. We demonstrate the capability of reorienting over 2000 geometrically different objects in both cases. The learned policies show strong zero-shot transfer performance on new objects. We provide evidence that these policies are amenable to real-world operation by distilling them to use observations easily available in the real world. The videos of the learned policies are available at: https://taochenshh.github.io/projects/in-hand-reorientation.

Citations (220)

Summary

  • The paper presents a model-free reinforcement learning framework that reorients objects without relying on detailed physical models.
  • It employs a teacher-student paradigm and a gravity curriculum to manage both supported and unsupported configurations effectively.
  • Experiments demonstrate over 90% success with upward-hand tasks and robust handling of over 2000 object geometries, indicating strong real-world potential.

A System for General In-Hand Object Re-Orientation

The paper "A System for General In-Hand Object Re-Orientation" addresses the long-standing challenge in robotics of dexterous in-hand object manipulation. The focus is on developing a generalized system capable of reorienting a diverse set of objects using a robotic hand, with scenarios including hands facing both upwards and downwards, and with or without support surfaces like tables. By leveraging model-free reinforcement learning (RL), the researchers aim to sidestep the limitations of model-based methods, particularly those relying on analytical models requiring precise physical parameters and object-specific information.

Methodological Innovations

The paper presents a comprehensive framework that includes several methodological innovations:

  1. Model-Free Reinforcement Learning: The authors employ a model-free RL approach that operates directly with raw sensory observations like point clouds. This decision helps eliminate the need for complex modeling of contact dynamics, which is traditionally a significant barrier in dexterous manipulation.
  2. Teacher-Student Paradigm: A key component of their framework is the teacher-student learning paradigm. Initially, an expert policy (teacher) is developed with access to privileged state information unavailable in the real world, such as precise velocities. This teacher then guides a student policy that only utilizes realistic sensory inputs—important for future real-world applications.
  3. Gravity Curriculum: To tackle the challenge posed by downward-facing hand configurations without external support, the authors incorporate a gravity curriculum. This involves gradually introducing gravity during training, which aids in managing the additional complexity due to gravitational forces.
  4. Stable Initialization: For scenarios where the hand is facing downwards and there is no support, the authors ensure objects are initialized in stable configurations to help in mastering the task.

Performance and Key Insights

The researchers demonstrate the system's capability to reorient over 2000 geometrically different objects and report success rates of over 90% in most scenarios when the hand is facing upwards. The system's robustness is further enhanced with domain randomization, making it better suited for potential real-world deployment. Surprisingly, the paper reveals that shape-agnostic policies—i.e., those that do not explicitly model object shape—can effectively manipulate new, unseen objects. This insight suggests that while incorporating vision-based shape information could enhance performance, it is not strictly necessary for reorientation tasks.

In cases where the hand faces downward without support, the system achieves reasonable success rates, though it poses a much steeper challenge. The incorporation of a gravity curriculum stands out as particularly useful in addressing the challenges posed by gravity in these scenarios.

Implications and Future Research Directions

The implications of this paper are significant both in theoretical and practical domains. Theoretically, it questions the long-held assumption that detailed object modeling is crucial for dexterous manipulation tasks. Practically, it offers a promising pathway towards real-world applications in fields such as automated warehousing, where robotic systems must adaptively manipulate a variety of objects.

For future developments in AI and robotics, this paper sets a precedent for further investigation into shape-agnostic strategies and explores the integration of sensorimotor information in dexterous manipulation tasks. Further refinements, such as developing efficient visual representations for point cloud data to ease computational load, and integrating comprehensive sensory data collection systems, could accelerate the transition from simulation to real-world application. Moreover, this research raises intriguing questions about the potential of hybrid reinforcement learning systems that can dynamically adapt to varying environmental constraints while optimizing for task-specific performance.

In summary, the paper contributes a robust RL-based framework that significantly advances the capability of robotic systems to perform in-hand manipulations, opens new avenues for practical applications, and challenges existing paradigms within robotic dexterity research.

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