Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
175 tokens/sec
GPT-4o
7 tokens/sec
Gemini 2.5 Pro Pro
42 tokens/sec
o3 Pro
4 tokens/sec
GPT-4.1 Pro
38 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Accurate, Interpretable, and Fast Animation: An Iterative, Sparse, and Nonconvex Approach (2109.08356v2)

Published 17 Sep 2021 in cs.LG, cs.GR, and math.OC

Abstract: Digital human animation relies on high-quality 3D models of the human face: rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common rigging models is the blendshape model. We propose a novel algorithm for solving the nonconvex inverse rig problem in facial animation. Our approach is model-based, but in contrast with previous model-based approaches, we use a quadratic instead of the linear approximation to the higher order rig model. This increases the accuracy of the solution by 8 percent on average and, confirmed by the empirical results, increases the sparsity of the resulting parameter vector -- an important feature for interpretability by animation artists. The proposed solution is based on a Levenberg-Marquardt (LM) algorithm, applied to a nonconvex constrained problem with sparsity regularization. In order to reduce the complexity of the iterates, a paradigm of Majorization Minimization (MM) is further invoked, which leads to an easy to solve problem that is separable in the parameters at each algorithm iteration. The algorithm is evaluated on a number of animation datasets, proprietary and open-source, and the results indicate the superiority of our method compared to the standard approach based on the linear rig approximation. Although our algorithm targets the specific problem, it might have additional signal processing applications.

Summary

We haven't generated a summary for this paper yet.