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Benchmarking the Spectrum of Agent Capabilities (2109.06780v2)

Published 14 Sep 2021 in cs.AI and cs.LG

Abstract: Evaluating the general abilities of intelligent agents requires complex simulation environments. Existing benchmarks typically evaluate only one narrow task per environment, requiring researchers to perform expensive training runs on many different environments. We introduce Crafter, an open world survival game with visual inputs that evaluates a wide range of general abilities within a single environment. Agents either learn from the provided reward signal or through intrinsic objectives and are evaluated by semantically meaningful achievements that can be unlocked during each episode, such as discovering resources and crafting tools. Consistently unlocking all achievements requires strong generalization, deep exploration, and long-term reasoning. We experimentally verify that Crafter is of appropriate difficulty to drive future research and provide baselines scores of reward agents and unsupervised agents. Furthermore, we observe sophisticated behaviors emerging from maximizing the reward signal, such as building tunnel systems, bridges, houses, and plantations. We hope that Crafter will accelerate research progress by quickly evaluating a wide spectrum of abilities.

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Authors (1)
  1. Danijar Hafner (32 papers)
Citations (107)

Summary

Overview of "Benchmarking the Spectrum of Agent Capabilities"

The paper presents Crafter, a new benchmark in the domain of reinforcement learning (RL), designed to extensively evaluate the general abilities of intelligent agents within a single, complex environment. Crafter is an open-world survival game inspired by Minecraft, tasking agents with broader generalization, deep exploration, and long-term reasoning capabilities to achieve various predefined objectives. The game environment yields more comprehensive insights into an agent's cognitive spectrum than traditional benchmarks that focus on narrow tasks.

Core Contributions

The authors design Crafter to address several limitations prevalent in existing RL benchmarks. These include:

  • Research Challenges: Procedurally generated maps necessitate strong generalization, diverse exploration of the technology tree, and heightened representation learning from pixel-based observations.
  • Meaningful Evaluation: Performance is assessed based on semantically significant milestones, such as resource collection and tool crafting, offering a clearer measure of agent capabilities.
  • Efficient Computation: Crafter consolidates the evaluation of multiple agent abilities into a single environment, reducing computational overhead compared to benchmarks requiring training across multiple environments.

Experimental Results and Analysis

The paper provides empirical data on the performance of well-known RL algorithms when tested on Crafter:

  • DreamerV2 achieves the highest score among agents with rewards, with a success rate of approximately 10%. In contrast, human experts reached a much higher score of roughly 50.5%, indicating significant potential for advancement in AI research.
  • Without extrinsic rewards, Plan2Explore demonstrates the best performance among the unsupervised agents, suggesting that Crafter's design allows the intrinsic objectives to foster meaningful learning behaviors.

Benchmark Design

Crafter's architecture includes a set of 22 achievements to gauge agent performance across various domains, such as resource gathering, survival, and tool construction. The benchmark assesses agent proficiency by calculating success rates for each achievement, ultimately aggregating these into a composite score using the geometric mean, which emphasizes the spectrum of abilities over the mastery of individual tasks.

Implications and Future Directions

Crafter's holistic approach to benchmarking presents a structured avenue for evaluating and advancing reinforcement learning techniques. It poses distinct research opportunities in procedural generation, representation learning from visual data, hierarchical reinforcement learning, and intrinsically motivated exploration strategies. As methodologies evolve, there remains an opportunity to extend Crafter's challenge set with additional complexities and richer dynamics.

The paper underscores the need for further exploration into RL algorithms that can adapt to and learn from the multifaceted tasks presented by Crafter. These developments could potentially contribute to the maturation of AI agents with transferable skills applicable to real-world tasks, bridging current capabilities with more practical, versatile applications in real-time environments.

In conclusion, "Benchmarking the Spectrum of Agent Capabilities" provides a compelling foundation for probing a more expansive range of RL competencies, presenting both a rigorous evaluation platform and a catalyst for future AI developments. Crafter promises enhancement in discerning the strengths and limitations of current AI models, fostering continued research towards creating agents with broader, more adaptive capabilities.

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