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Instance Segmentation in 3D Scenes using Semantic Superpoint Tree Networks (2108.07478v1)

Published 17 Aug 2021 in cs.CV

Abstract: Instance segmentation in 3D scenes is fundamental in many applications of scene understanding. It is yet challenging due to the compound factors of data irregularity and uncertainty in the numbers of instances. State-of-the-art methods largely rely on a general pipeline that first learns point-wise features discriminative at semantic and instance levels, followed by a separate step of point grouping for proposing object instances. While promising, they have the shortcomings that (1) the second step is not supervised by the main objective of instance segmentation, and (2) their point-wise feature learning and grouping are less effective to deal with data irregularities, possibly resulting in fragmented segmentations. To address these issues, we propose in this work an end-to-end solution of Semantic Superpoint Tree Network (SSTNet) for proposing object instances from scene points. Key in SSTNet is an intermediate, semantic superpoint tree (SST), which is constructed based on the learned semantic features of superpoints, and which will be traversed and split at intermediate tree nodes for proposals of object instances. We also design in SSTNet a refinement module, termed CliqueNet, to prune superpoints that may be wrongly grouped into instance proposals. Experiments on the benchmarks of ScanNet and S3DIS show the efficacy of our proposed method. At the time of submission, SSTNet ranks top on the ScanNet (V2) leaderboard, with 2% higher of mAP than the second best method. The source code in PyTorch is available at https://github.com/Gorilla-Lab-SCUT/SSTNet.

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Authors (5)
  1. Zhihao Liang (16 papers)
  2. Zhihao Li (65 papers)
  3. Songcen Xu (41 papers)
  4. Mingkui Tan (124 papers)
  5. Kui Jia (125 papers)
Citations (117)

Summary

Instance Segmentation in 3D Scenes using Semantic Superpoint Tree Networks

The paper "Instance Segmentation in 3D Scenes using Semantic Superpoint Tree Networks" presents a novel approach to overcoming the challenges associated with 3D instance segmentation in scenes reconstructed from point clouds. The authors introduce the Semantic Superpoint Tree Network (SSTNet), an end-to-end method designed to effectively propose object instances by leveraging semantically enriched tree structures derived from superpoints within a scene. This method not only addresses the typical challenges linked to data irregularity and instance uncertainty but also proposes a more integrated learning framework addressing the previous limitations of separate feature learning and point grouping.

Key Contributions

The main contributions of this paper are outlined as follows:

  1. End-to-End Semantic Superpoint Tree Networks (SSTNet): The authors introduce SSTNet, which directly proposes and evaluates object instances by capitalizing on the geometric regularity inherent in superpoints. This approach also facilitates consistent and non-fragmented segmentation, particularly near object boundaries.
  2. Efficient Divisive Grouping via Tree Construction: SSTNet incorporates a divisive strategy, whereby a semantic superpoint tree is first constructed and then traversed; subsequently, network learning decides the branching (or splitting) nodes. The choice of Euclidean distance as a similarity metric and semantic feature inheritance supports efficient tree construction using methods like nearest-neighbor chain algorithms.
  3. Refinement Module - CliqueNet: A refinement stage is employed using CliqueNet, which transforms a proposed tree branch into a graph clique. This module enhances the precision of proposed instance groupings by learning to prune superpoints that may have been incorrectly affiliated during initial proposals.
  4. Strong Empirical Performance: SSTNet has been evaluated rigorously on the ScanNet and S3DIS datasets, outperforming existing methods. Notably, it ranks high on the ScanNet V2 leaderboard, demonstrating significant improvement in mAP, especially achieving a 2% higher score than the second-best method.

Implications and Future Developments

The introduction of SSTNet implies several notable advances in the field of instance segmentation for 3D point clouds:

  • The incorporation of geometric coherence through the use of superpoints represents a significant conceptual shift. It offers a promising avenue for achieving finer segmentation accuracy without fragmenting semantic contexts, especially around complex scenes with varied geometries.
  • The tree-based approach could potentially be adapted for a variety of tasks beyond standard instance segmentation, including hierarchical scene understanding and interactive scene reconstruction, where interpretability of segmentation actions is crucial.
  • The divisive strategy's computational efficiency opens up new opportunities for deploying real-time segmentation applications in environments where computational resources are limited, such as augmented reality or robotics.

Future Developments

The potential avenues for future research prompted by SSTNet include:

  • Exploration of learning-based methods for generating superpoints with varying density and spatial resolution, which may result in even more optimized tree structures for segmentation.
  • Integration with more complex scene understanding frameworks, potentially involving multi-modal data such as texture, spectral information, or temporal dynamics in video sequences through the extension of SST structures.
  • Further analysis of the impact of different backbone architectures and adaptation with recent advancements in graph neural networks (GNNs) could improve the feature representation and overall performance of the superpoint-based strategies.

In summary, this paper contributes a valuable framework for 3D instance segmentation by leveraging semantic trees derived from superpoints, offering a compelling trade-off between accuracy and computational efficiency. This approach highlights SSTNet's potential for extending its utility across various applications in the domain of 3D scene understanding.

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