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Fast Monte Carlo Rendering via Multi-Resolution Sampling (2106.12802v1)

Published 24 Jun 2021 in cs.CV and cs.GR

Abstract: Monte Carlo rendering algorithms are widely used to produce photorealistic computer graphics images. However, these algorithms need to sample a substantial amount of rays per pixel to enable proper global illumination and thus require an immense amount of computation. In this paper, we present a hybrid rendering method to speed up Monte Carlo rendering algorithms. Our method first generates two versions of a rendering: one at a low resolution with a high sample rate (LRHS) and the other at a high resolution with a low sample rate (HRLS). We then develop a deep convolutional neural network to fuse these two renderings into a high-quality image as if it were rendered at a high resolution with a high sample rate. Specifically, we formulate this fusion task as a super resolution problem that generates a high resolution rendering from a low resolution input (LRHS), assisted with the HRLS rendering. The HRLS rendering provides critical high frequency details which are difficult to recover from the LRHS for any super resolution methods. Our experiments show that our hybrid rendering algorithm is significantly faster than the state-of-the-art Monte Carlo denoising methods while rendering high-quality images when tested on both our own BCR dataset and the Gharbi dataset. \url{https://github.com/hqqxyy/msspl}

Citations (2)

Summary

  • The paper introduces a hybrid rendering method that fuses low-resolution high-sample and high-resolution low-sample images to improve photorealistic rendering efficiency.
  • It employs a deep convolutional neural network with mechanisms like deshuffle and dense feature extraction to effectively merge multi-resolution inputs.
  • Its performance on the BCR dataset outperforms state-of-the-art methods with significant gains in speed, PSNR, and RelMSE.

Fast Monte Carlo Rendering via Multi-Resolution Sampling: A Technical Overview

The paper "Fast Monte Carlo Rendering via Multi-Resolution Sampling" presents a novel approach aimed at enhancing the computational efficiency of Monte Carlo rendering algorithms, which are extensively employed to achieve photorealistic computer graphics. Despite their effectiveness, these algorithms are computation-intensive due to the high number of ray samples per pixel required for accurate global illumination. This paper addresses this computational challenge by introducing a hybrid rendering methodology that leverages multi-resolution sampling and advanced neural networks.

Methodological Advancements

The proposed methodology generates two distinct renderings: a low-resolution image with a high sample rate (LRHS) and a high-resolution image with a low sample rate (HRLS). These two images serve as the inputs to a deep convolutional neural network, which is designed to synthesize a high-resolution image with high-quality details. This task is conceptualized as a super-resolution problem, wherein the system utilizes high-frequency details captured in the HRLS image that the LRHS image cannot provide. The network architecture incorporates mechanisms such as a deshuffle layer, feature concatenation, and dense feature extraction to effectively process and merge the inputs.

Dataset and Experimental Results

The authors constructed a comprehensive dataset, termed the BCR (Blender Cycles Ray-tracing) dataset, consisting of 2449 high-quality images rendered from 1463 diverse scenes. The dataset spans various sampling rates and rendering complexities, which are critical for training and evaluating Monte Carlo rendering enhancement techniques. Results demonstrate that the presented hybrid method significantly outpaces contemporary Monte Carlo rendering algorithms in speed while maintaining or surpassing image quality. Notably, the method exhibits superior performance on the BCR dataset, outperforming the state-of-the-art methods by a considerable margin in metrics such as PSNR and RelMSE.

Practical and Theoretical Implications

Practically, this research facilitates the production of high-quality renderings in resource-constrained environments by reducing the sampling and computational overhead. This advance is especially beneficial in industries like visual effects and video gaming, where rendering speed and quality are paramount. Theoretically, the integration of neural networks in rendering pipelines underscores the potential for further synergy between deep learning and computer graphics. The network's ability to generalize across varying scenes and its applicability to different rendering engines (as tested on the Gharbi et al. dataset) suggests viable pathways for broader adoption and integration.

Future Prospects

Looking forward, the method's reliance on robust neural architecture offers several expansion opportunities, including real-time adaptation and diverse lighting conditions. Future developments might explore more dynamic network architectures that can handle larger variations in scene complexity and lighting conditions in real-time applications. The BCR dataset, being a public resource, could catalyze additional research and innovation in Monte Carlo rendering and related domains, potentially influencing the future trajectory of real-time photorealistic rendering techniques.

In summary, "Fast Monte Carlo Rendering via Multi-Resolution Sampling" introduces a significant advancement in rendering technology, combining traditional computational techniques with modern machine learning approaches to optimize both image quality and computational efficiency. This hybrid approach marks an important step toward more accessible and efficient photorealistic rendering in computer graphics.

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