Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
110 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

VQCPC-GAN: Variable-Length Adversarial Audio Synthesis Using Vector-Quantized Contrastive Predictive Coding (2105.01531v2)

Published 4 May 2021 in cs.SD, cs.AI, cs.LG, and eess.AS

Abstract: Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the "image data". However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise time-dependent features of the generated content. The input noise z (characteristic in adversarial architectures) remains fixed over time, ensuring temporal consistency of global features. We evaluate the proposed model by comparing a diverse set of metrics against various strong baselines. Results show that, even though the baselines score best, VQCPC-GAN achieves comparable performance even when generating variable-length audio. Numerous sound examples are provided in the accompanying website, and we release the code for reproducibility.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
  1. Javier Nistal (11 papers)
  2. Cyran Aouameur (4 papers)
  3. Stefan Lattner (33 papers)
  4. Gaƫl Richard (46 papers)
Citations (6)

Summary

We haven't generated a summary for this paper yet.