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Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes (2104.06935v1)

Published 14 Apr 2021 in cs.CV and cs.LG

Abstract: Recent neural view synthesis methods have achieved impressive quality and realism, surpassing classical pipelines which rely on multi-view reconstruction. State-of-the-Art methods, such as NeRF, are designed to learn a single scene with a neural network and require dense multi-view inputs. Testing on a new scene requires re-training from scratch, which takes 2-3 days. In this work, we introduce Stereo Radiance Fields (SRF), a neural view synthesis approach that is trained end-to-end, generalizes to new scenes, and requires only sparse views at test time. The core idea is a neural architecture inspired by classical multi-view stereo methods, which estimates surface points by finding similar image regions in stereo images. In SRF, we predict color and density for each 3D point given an encoding of its stereo correspondence in the input images. The encoding is implicitly learned by an ensemble of pair-wise similarities -- emulating classical stereo. Experiments show that SRF learns structure instead of overfitting on a scene. We train on multiple scenes of the DTU dataset and generalize to new ones without re-training, requiring only 10 sparse and spread-out views as input. We show that 10-15 minutes of fine-tuning further improve the results, achieving significantly sharper, more detailed results than scene-specific models. The code, model, and videos are available at https://virtualhumans.mpi-inf.mpg.de/srf/.

Citations (225)

Summary

  • The paper introduces SRF, which merges classical stereo techniques with neural rendering to efficiently synthesize novel views from minimal input images.
  • The method achieves sharp, high-quality images using as few as 10 views, outperforming traditional NeRF approaches and enabling rapid fine-tuning.
  • The architecture inherently learns 3D scene representations, allowing for detailed surface reconstruction and extraction of colored meshes.

An In-depth Analysis of Stereo Radiance Fields for Neural View Synthesis

The paper on Stereo Radiance Fields (SRF) presented by Julian Chibane et al. offers a novel approach to neural view synthesis, tackling the challenges of generating views from sparse input images efficiently. Unlike traditional methods like NeRF, which require extensive training and dense input views to capture and synthesize high-quality scene representations, SRF drastically reduces the burden by generalizing across scenes with significantly fewer inputs and utilizing a novel architecture inspired by multi-view stereo techniques.

Core Methodology

The essential contribution of SRF is its ability to synthesize new views from sparse and spread-out images using a neural network architecture that integrates key principles from classical stereo methods. This architecture effectively bridges geometric reasoning with modern neural rendering techniques. The method involves projecting 3D points onto reference images, extracting and comparing features across views without needing explicit geometry reconstruction.

  1. Image Encoding: Each input view is processed using a 2D CNN to obtain multi-scale feature descriptors, which maintain spatial scene information by capturing both local and global features.
  2. Stereo Correspondence: SRF's architecture leverages a bank of neurons that emulate classical stereo matching by computing non-negative similarity scores across view pairs. This approach captures the photometric consistency crucial for identifying surface points without directly performing explicit correspondence calculations.
  3. Radiance Field Estimation: The synthesized feature representations are decoded into color and density values using a neural network, facilitating volume rendering operations to achieve the final synthesized view.

Empirical Analysis

The empirical evaluation of SRF reveals several critical advantages over existing methods:

  • Generalization Efficiency: SRF generalizes effectively across unseen scenes, demonstrating powerful capabilities in interpreting structural elements with minimal training views. This contrasts with NeRF's scene-specific training requirement and lengthy optimization times.
  • Performance on Sparse Inputs: The results show that SRF can synthesize sharp, high-quality images with only 10 input views, outperforming the baseline methods in both numerical metrics and visual fidelity. Fine-tuning offers significant improvements, reducing the retraining time from days to mere minutes, thereby providing a practical advantage in scenarios requiring rapid visual rendering.
  • 3D Representation Capabilities: Despite being primarily a view synthesis tool, SRF inherently learns a 3D scene representation, allowing for the extraction of detailed 3D models from the synthesized density fields. This capability is evidenced by SRF's ability to output colored meshes when post-processed with methods like Marching Cubes for surface extraction.

Implications and Future Directions

SRF's architecture shines in its ability to seamlessly integrate geometric reasoning into an end-to-end neural framework, providing an efficient, scalable solution for novel view synthesis. Practically, it opens the door for high-speed rendering applications in virtual reality, telepresence, and digital content creation that require real-time performance and adaptability to new scenes without the costly overhead of extensive retraining.

Theoretically, SRF paves the way for future exploration into more generalized neural rendering systems that can incorporate additional scene complexities, such as dynamic elements and challenging lighting conditions. Extensions could involve integrating explicit view-dependent effects to enhance realism in reflective or refractive materials.

Overall, the Stereo Radiance Fields approach marks a significant progression in the neural rendering domain, highlighting the potential of hybrid models that leverage the best of both structured geometric insights and deep learning capabilities.