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Graph Partitioning and Sparse Matrix Ordering using Reinforcement Learning and Graph Neural Networks

Published 8 Apr 2021 in cs.LG | (2104.03546v2)

Abstract: We present a novel method for graph partitioning, based on reinforcement learning and graph convolutional neural networks. Our approach is to recursively partition coarser representations of a given graph. The neural network is implemented using SAGE graph convolution layers, and trained using an advantage actor critic (A2C) agent. We present two variants, one for finding an edge separator that minimizes the normalized cut or quotient cut, and one that finds a small vertex separator. The vertex separators are then used to construct a nested dissection ordering to permute a sparse matrix so that its triangular factorization will incur less fill-in. The partitioning quality is compared with partitions obtained using METIS and SCOTCH, and the nested dissection ordering is evaluated in the sparse solver SuperLU. Our results show that the proposed method achieves similar partitioning quality as METIS and SCOTCH. Furthermore, the method generalizes across different classes of graphs, and works well on a variety of graphs from the SuiteSparse sparse matrix collection.

Citations (6)

Summary

  • The paper introduces a RL and GCNN method that refines coarse graph partitions to minimize normalized cuts and separator sizes.
  • It details two variants, employing edge and vertex separators, and validates performance against established methods like METIS and SCOTCH.
  • The approach scales linearly with graph size and generalizes from small training graphs to larger real-world applications in sparse matrix reordering.

Graph Partitioning and Sparse Matrix Ordering using Reinforcement Learning and Graph Neural Networks

This paper presents a novel method for graph partitioning based on reinforcement learning (RL) and graph convolutional neural networks (GCNNs), implemented using SAGE graph convolution layers and trained with the Advantage Actor Critic (A2C) algorithm. The method is designed for recursively partitioning coarser graph representations. Two variants of the method are discussed: one for minimizing the normalized cut via edge separators and another for finding vertex separators, which are used for nested dissection ordering in sparse matrices to reduce fill-in during triangular factorization. The presented approach shows comparable partitioning quality to established methods like METIS and SCOTCH and demonstrates generalization across various graph classes from the SuiteSparse matrix collection. Figure 1

Figure 1

Figure 1: Minimum cut in a graph demonstrates an unbalanced partitioning with many nodes in one part.

Introduction to Graph Partitioning

Graph partitioning is categorized as an NP-complete problem where the goal is to divide a graph into subgraphs such that the cut size of the partitions is minimized while maintaining balanced partition sizes. Heuristic approaches like Kernighan-Lin (KL) and Fiduccia-Mattheyses (FM) are traditionally employed, but they often lack efficiency on modern hardware due to irregular memory access patterns. Deep learning (DL) frameworks, on the other hand, are optimized for such hardware, offering an opportunity to address graph partitioning with improved performance. The method proposed in this paper leverages RL combined with GCNNs to effectively partition graphs using a multilevel approach (Figure 2). Figure 2

Figure 2: Multilevel approach for graph partitioning utilizing recursive coarsening, coarse graph partitioning, and interpolation back to the original graph.

Methodology

The method utilizes SAGE graph convolution layers to train an A2C RL agent, which refines partitions through actions taken on the graph's state space. The central focus is on refining a partition resulting from a coarse graph representation, achieved through the agent's actions aimed at minimizing the normalized cut. The episode length in the RL framework is set proportional to the cut size cc of the interpolated partitioning, reflecting the high-quality partition achieved at coarse levels.

Finding a Minimal Edge Separator

The edge separator focuses on minimizing the number of edges between partitions, with the normalized cut criterion ensuring balanced partition sizes by considering the volume of partitions, as defined in Equations. An RL policy is learned to guide actions that move nodes between partitions to minimize these metrics.

Finding a Minimal Vertex Separator

Similar to the edge separator, the vertex separator splits graphs such that removal of vertices leads to two unconnected subgraphs (Figure 3). The RL agent aims to minimize the separator size while maintaining balance between the partitions. A specialized reward function akin to the normalized separator is used, defined in Equation (normalized_separator). Figure 3

Figure 3: Example of a vertex separator illustrating graph partitioning into disconnected components.

Implementation Details

The implementation relies on PyTorch geometric for GCNN operations and leverages the simplicity of SAGE layers to perform message passing efficiently over graph structures. The approach enables effective parallelization and rapid evaluation of the graph's states.

Complexities and Algorithm Performance

The presented method demonstrates linear or near-linear scaling with problem size, making it efficient even for large graphs. Training on smaller graph datasets generalizes well to unseen, larger graphs, including those from diverse applications.

Applications and Implications

The methodology extends beyond graph partitioning to applications like sparse matrix reordering using nested dissection, which is crucial in numerical algebra for reducing computational costs. The performance evaluations using SuperLU demonstrate a significant reduction in fill-in with results comparable to state-of-the-art methods.

Conclusion

The study introduces a strategy employing DL and RL for addressing complex graph partitioning problems. Its ability to compete with classical methods like METIS and SCOTCH, along with generalizing across diverse problem instances, marks it as a promising avenue for further research. Future work could explore optimizing neural networks for finer partition sizes or adapting the strategy for different graph types. The open-source nature of the implementation allows for community-driven extensions and performance tuning.

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Overview

This paper is about a smarter way to split a big network (called a graph) into two balanced parts with as few connections between them as possible. The authors use machine learning—specifically reinforcement learning and graph neural networks—to do this. They also show how a related idea can help reorder large, sparse matrices so computers can solve them faster.

Key Questions

The paper asks:

  • How can we divide a graph into two balanced groups while cutting the smallest number of connections between them?
  • Can a learning “agent” figure out good splits by trying moves and getting rewards, instead of following fixed rules?
  • Can this method work across different kinds of graphs, not just ones it trained on?
  • Can we find special sets of nodes (vertex separators) that help reorder sparse matrices to speed up scientific computing?

Methods and Approach

Think of a graph like a social network: nodes are people and edges are friendships. Splitting the graph is like forming two teams:

  • We want the teams to be about the same size.
  • We want as few friendships as possible crossing between teams (to reduce “cut” edges).

Here’s how their method works:

The multilevel idea: zoom out, split, then refine

  • Coarsening: First, they make a simpler version of the graph by grouping nearby nodes together (imagine zooming out on a map so cities become regions). This reduces the number of nodes.
  • Initial split: They split the simplest (coarsest) graph into two parts.
  • Interpolation: They bring that split back to the original graph (zoom back in).
  • Refinement: They adjust the border between the two parts near where the split happens to make it better.

Reinforcement learning (RL): learning by rewards

  • An “agent” tries moving one node from one side to the other.
  • After each move, it gets a reward based on whether the split improves.
  • Over many tries, it learns which moves tend to help.

This is like teaching a player in a game to make good decisions by giving points for helpful moves. The agent uses an approach called A2C (Advantage Actor-Critic), which has:

  • An “actor” that chooses actions (which node to move).
  • A “critic” that estimates how good the current situation is.

Graph neural networks (GNNs): understanding connections

  • The agent’s brain is a graph neural network with SAGEConv layers. These are designed for graphs and help the agent learn from both each node and its neighbors (like reading not just one person’s info, but also their friends’ info).
  • The network learns to focus on the border (cut) area to save time, because that’s where small changes matter most.

Edge separator vs. vertex separator

  • Edge separator: Split the graph into two parts with few edges crossing between them (this is what most graph partitioners do).
  • Vertex separator: Remove a small set of nodes so the graph falls into two parts. This helps with “nested dissection,” a way to reorder rows/columns in a sparse matrix.

Nested dissection and sparse matrices

  • Sparse matrices are big grids of numbers with lots of zeros. When solving them (for science and engineering simulations), the order of rows/columns matters.
  • “Fill-in” means new non-zero entries appear during factorization (like LU). Too much fill-in makes solving slower.
  • Using vertex separators to order the matrix reduces fill-in, speeding up solvers like SuperLU.

Main Findings

  • Partition quality: Their method finds graph partitions that are about as good as two popular tools (METIS and SCOTCH) in terms of:
    • Keeping parts balanced.
    • Keeping the number of cut edges small.
    • Minimizing “normalized cut” (a measure that balances cut size with how large each part is).
  • Generalization: The learned model works well on different kinds of graphs, not just the ones it was trained on.
  • Sparse matrix ordering: Using their vertex separators for nested dissection results in good orderings that reduce fill-in in the SuperLU solver.
  • Efficiency: The approach suits modern hardware (like GPUs) because neural networks run efficiently there, and the refinement focuses only where it matters (near the cut).

Why This Matters

  • Faster scientific computing: Better graph partitions and matrix orderings can make large simulations and data processing faster and more efficient, especially on supercomputers.
  • Learning-based tools: Instead of relying only on hand-crafted rules, we can use learning agents to adapt to different graphs automatically.
  • Scales to modern hardware: Deep learning methods can leverage GPUs and parallelism, which is useful for today’s high-performance computing.
  • Potential for broader use: The same ideas might help solve other graph problems (like routing, scheduling, or network design) by teaching agents to make smart choices in complex systems.

In short, this paper shows that a well-trained learning agent, powered by graph neural networks, can match traditional graph partitioners and help speed up solving big scientific problems, all while being flexible across many kinds of graphs.

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