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Scaling Scaling Laws with Board Games (2104.03113v2)

Published 7 Apr 2021 in cs.LG and cs.MA

Abstract: The largest experiments in machine learning now require resources far beyond the budget of all but a few institutions. Fortunately, it has recently been shown that the results of these huge experiments can often be extrapolated from the results of a sequence of far smaller, cheaper experiments. In this work, we show that not only can the extrapolation be done based on the size of the model, but on the size of the problem as well. By conducting a sequence of experiments using AlphaZero and Hex, we show that the performance achievable with a fixed amount of compute degrades predictably as the game gets larger and harder. Along with our main result, we further show that the test-time and train-time compute available to an agent can be traded off while maintaining performance.

Citations (28)

Summary

  • The paper demonstrates that performance scales with both computational investment and board game complexity.
  • Using AlphaZero and Hex, it quantifies that compute for perfect play increases by roughly 7-fold with each board dimension expansion.
  • Findings indicate that small-scale results can predict large-scale outcomes, offering cost-effective strategies for advancing AI research.

Scaling Scaling Laws with Board Games

The paper "Scaling Scaling Laws with Board Games" by Andy L. Jones introduces a novel exploration of scaling laws within the domain of deep reinforcement learning by utilizing board games as a model system. This paper aims to generalize existing scaling laws, which have traditionally focused on model sizes, to include problem sizes as a fundamental consideration. Employing AlphaZero and the strategic board game Hex, the paper evaluates how performance varies not just with the size of the model but also with the complexity of the problem being tackled.

The field of machine learning has recently paid close attention to scaling laws. These laws provide a method for understanding how the performance of a model changes with size—whether in terms of data, computational resources, or number of parameters. Jones's paper progresses this field by considering how scaling laws apply when both the computational resources and the problem size (e.g., board dimensions in a game) are simultaneously varied. Prior work has narrowly focused on images and LLMs, leaving the effects of varying problem size largely unexplored.

Using the practical context of Hex, a zero-sum strategic board game, the paper traverses board sizes ranging from 3x3 to 9x9 and fits performance data to what is designated as a "compute frontier." The compute frontier essentially delineates the maximum performance achievable for a given computational investment at different board sizes. This frontier is captured by a change-point model with two main parameters: plateau and incline. Remarkable findings include that the compute required for perfect play grows exponentially (by a factor of approximately 7) with each increase in board dimension, and that for any additional magnitude of training compute, test-time compute can be reduced almost proportionately.

Another significant contribution is in demonstrating that performance at smaller problem sizes can predict performance at larger sizes. The ability to extrapolate large-scale behavior from small-scale experiments could alleviate high computational costs associated with training cutting-edge models, thereby democratizing AI research.

Furthermore, the paper sketches an implicative comparison between train-time and test-time compute expenditures. It elucidates that there's a notable substitution effect, where increases in compute during training can effectively decrease the necessity for intensive computation during testing, down to minimal functional thresholds. This finding might influence future resource allocation strategies, offering a promising path forward for researchers constrained by limited computational means.

The implications of this research are broad and significant. In the practical domain, the potential to predict high-compute performance using low-compute benchmarks can reshape how new AI models are developed and evaluated. Theoretically, it challenges the field to reconsider the applicability and limitations of scaling laws, possibly extending these considerations into multivariate domains of model, computation, and problem complexity.

Overall, "Scaling Scaling Laws with Board Games" contributes a methodologically robust insight into the dynamics of computational scaling laws, constraining the interaction between learning performance and problem complexity. It invites future research to refine these laws across a spectrum of environments and domains within AI. As future work builds upon these insights, researchers may find themselves equipped to tackle ever more sophisticated problems without proportionately escalating resource constraints, facilitating broader advancements in the field of AI and machine learning.

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