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Learning monocular 3D reconstruction of articulated categories from motion (2103.16352v2)

Published 30 Mar 2021 in cs.CV, cs.GR, and cs.LG

Abstract: Monocular 3D reconstruction of articulated object categories is challenging due to the lack of training data and the inherent ill-posedness of the problem. In this work we use video self-supervision, forcing the consistency of consecutive 3D reconstructions by a motion-based cycle loss. This largely improves both optimization-based and learning-based 3D mesh reconstruction. We further introduce an interpretable model of 3D template deformations that controls a 3D surface through the displacement of a small number of local, learnable handles. We formulate this operation as a structured layer relying on mesh-laplacian regularization and show that it can be trained in an end-to-end manner. We finally introduce a per-sample numerical optimisation approach that jointly optimises over mesh displacements and cameras within a video, boosting accuracy both for training and also as test time post-processing. While relying exclusively on a small set of videos collected per category for supervision, we obtain state-of-the-art reconstructions with diverse shapes, viewpoints and textures for multiple articulated object categories.

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