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Learning to Fly -- a Gym Environment with PyBullet Physics for Reinforcement Learning of Multi-agent Quadcopter Control (2103.02142v3)

Published 3 Mar 2021 in cs.RO and cs.LG

Abstract: Robotic simulators are crucial for academic research and education as well as the development of safety-critical applications. Reinforcement learning environments -- simple simulations coupled with a problem specification in the form of a reward function -- are also important to standardize the development (and benchmarking) of learning algorithms. Yet, full-scale simulators typically lack portability and parallelizability. Vice versa, many reinforcement learning environments trade-off realism for high sample throughputs in toy-like problems. While public data sets have greatly benefited deep learning and computer vision, we still lack the software tools to simultaneously develop -- and fairly compare -- control theory and reinforcement learning approaches. In this paper, we propose an open-source OpenAI Gym-like environment for multiple quadcopters based on the Bullet physics engine. Its multi-agent and vision based reinforcement learning interfaces, as well as the support of realistic collisions and aerodynamic effects, make it, to the best of our knowledge, a first of its kind. We demonstrate its use through several examples, either for control (trajectory tracking with PID control, multi-robot flight with downwash, etc.) or reinforcement learning (single and multi-agent stabilization tasks), hoping to inspire future research that combines control theory and machine learning.

Overview of Learning to Fly: A Reinforcement Learning Environment for Multi-Agent Quadcopter Control

The paper presents an innovative development in the field of reinforcement learning (RL) environments, particularly targeting the domain of multi-agent control of quadcopters. It introduces an open-source, OpenAI Gym-like simulation environment, named gym-pybullet-drones, designed to foster advancements in both control theory and machine learning. This environment is unique in its integration of the Bullet Physics engine, providing realistic dynamics, including collision handling and aerodynamic effects, and is tailored for vision-based and multi-agent RL tasks.

The authors articulate the need for such a tool by highlighting the limitations of existing simulators that often compromise realism for computational efficiency and emphasize the importance of environments that can facilitate rigorous testing and benchmarking of RL methodologies. Unlike many preceding frameworks, gym-pybullet-drones attempts to strike a balance between fidelity and versatility, accommodating the training of control policies in highly dynamic and interactive scenarios.

Key Features and Contributions

  1. Realistic Flight Physics: The environment harnesses Bullet Physics to simulate realistic dynamics, including five distinct aerodynamic effects such as drag, ground effect, and downwash. This comprehensive physical modeling is instrumental for training RL algorithms that can effectively transfer to real-world applications.
  2. Modular Implementation: The software is structured modularly, permitting easy extension and customization. It includes URDF support for new quadcopter models and configurations, allowing researchers to adapt the environment to diverse robotics needs.
  3. Multi-Agent Support: The environment incorporates interfaces suitable for multi-agent RL, which is paramount in developing collaborative drone behaviors. This aligns well with the increasing demand in applications involving drone swarms.
  4. Vision-Based Observations: By leveraging PyBullet’s rendering capabilities, the environment supports RGB, depth, and segmentation observations. This feature is particularly beneficial for developing vision-based control policies, which are essential for navigation in obstacle-laden environments.
  5. Open-Source and Accessible: By providing an accessible codebase, the authors ensure that both robotics and ML practitioners can engage with the environment, fostering cross-disciplinary research.

Numerical Results and Case Studies

The paper validates the environment by demonstrating its application in various control and RL scenarios, ranging from trajectory tracking with PID controllers to single and multi-agent RL tasks using algorithms from Stable Baselines3 and RLlib. The results exhibit successful implementation and training of policies, indicating that the environment can serve as a robust platform for both control strategy development and RL algorithm benchmarking.

The numerical experiments reveal that the environment can handle multiple drones efficiently, offering substantial speed-ups when run on parallel computing setups, ultimately facilitating large-scale data generation that RL training generally necessitates.

Implications and Future Directions

The introduction of gym-pybullet-drones holds significant implications for future research in autonomous aerial robotics. By providing a flexible and realistic simulation platform, it bridges a critical gap between theoretical RL models and their practical deployment in real-world applications. The inclusion of advanced aerodynamic modeling and multi-agent capabilities suggests its potential in advancing the state-of-the-art in swarm robotics, collaborating UAVs, and RL-based navigation systems.

Future developments could focus on further enhancing the fidelity of the simulations by incorporating additional physical phenomena such as wind disturbances or sensor noise. Additionally, expanding the library to include more sophisticated benchmarking scenarios could refine RL’s applicability in complex, non-linear control problems prevalent in aerial robotics.

In conclusion, the paper presents a substantial contribution to the toolkit of researchers in both the robotics and machine learning domains. By facilitating the convergence of control theory and reinforcement learning, gym-pybullet-drones is positioned to drive forward the next generation of autonomous quadcopter technologies.

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Authors (6)
  1. Jacopo Panerati (13 papers)
  2. Hehui Zheng (10 papers)
  3. James Xu (2 papers)
  4. Amanda Prorok (66 papers)
  5. Angela P. Schoellig (106 papers)
  6. Siqi Zhou (32 papers)
Citations (132)
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