Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
110 tokens/sec
GPT-4o
56 tokens/sec
Gemini 2.5 Pro Pro
44 tokens/sec
o3 Pro
6 tokens/sec
GPT-4.1 Pro
47 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

Experiential Learning Approach for Software Engineering Courses at Higher Education Level (2012.14178v2)

Published 28 Dec 2020 in cs.SE

Abstract: Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's progression. Objective: Present and evaluate an approach to help students acquire theoretical and practical knowledge and experience real-world software projects' challenges. The approach combines a serious game and a design-implement task in which students develop a controlled-scale software system. Method: To evaluate our approach, we analyzed the students' perceptions collected through an online survey, their project plans, and their final reports using thematic analysis. Results: Results suggest that the approach promotes knowledge acquisition, enables students' progression, reinforces theoretical concepts, and is properly aligned with the course's learning outcomes. Conclusion: The approach seems to help to introduce software process models in Software Engineering courses. Our experience can also be inspiring for educators willing to apply our approach in similar courses.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (4)
Citations (2)

Summary

We haven't generated a summary for this paper yet.