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Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings (2011.12582v1)

Published 25 Nov 2020 in cs.AI and cs.LG

Abstract: We present JueWu-SL, the first supervised-learning-based AI program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.

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Authors (18)
  1. Deheng Ye (50 papers)
  2. Guibin Chen (14 papers)
  3. Peilin Zhao (127 papers)
  4. Fuhao Qiu (3 papers)
  5. Bo Yuan (151 papers)
  6. Wen Zhang (170 papers)
  7. Sheng Chen (133 papers)
  8. Mingfei Sun (30 papers)
  9. Xiaoqian Li (10 papers)
  10. Siqin Li (4 papers)
  11. Jing Liang (89 papers)
  12. Zhenjie Lian (4 papers)
  13. Bei Shi (10 papers)
  14. Liang Wang (512 papers)
  15. Tengfei Shi (6 papers)
  16. Qiang Fu (159 papers)
  17. Wei Yang (349 papers)
  18. Lanxiao Huang (16 papers)
Citations (43)

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