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Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings (2011.12582v1)
Published 25 Nov 2020 in cs.AI and cs.LG
Abstract: We present JueWu-SL, the first supervised-learning-based AI program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.
- Deheng Ye (50 papers)
- Guibin Chen (14 papers)
- Peilin Zhao (127 papers)
- Fuhao Qiu (3 papers)
- Bo Yuan (151 papers)
- Wen Zhang (170 papers)
- Sheng Chen (133 papers)
- Mingfei Sun (30 papers)
- Xiaoqian Li (10 papers)
- Siqin Li (4 papers)
- Jing Liang (89 papers)
- Zhenjie Lian (4 papers)
- Bei Shi (10 papers)
- Liang Wang (512 papers)
- Tengfei Shi (6 papers)
- Qiang Fu (159 papers)
- Wei Yang (349 papers)
- Lanxiao Huang (16 papers)