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Object Rearrangement Using Learned Implicit Collision Functions (2011.10726v2)

Published 21 Nov 2020 in cs.RO and cs.CV

Abstract: Robotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned collision model as part of a model predictive path integral (MPPI) policy in a tabletop rearrangement task and show that the policy can plan collision-free grasps and placements for objects unseen in training in both simulated and physical cluttered scenes with a Franka Panda robot. The learned model outperforms both traditional pipelines and learned ablations by 9.8% in accuracy on a dataset of simulated collision queries and is 75x faster than the best-performing baseline. Videos and supplementary material are available at https://research.nvidia.com/publication/2021-03_Object-Rearrangement-Using.

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Authors (4)
  1. Michael Danielczuk (19 papers)
  2. Arsalan Mousavian (42 papers)
  3. Clemens Eppner (18 papers)
  4. Dieter Fox (201 papers)
Citations (74)

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