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Sim-To-Real Transfer for Miniature Autonomous Car Racing (2011.05617v1)

Published 11 Nov 2020 in cs.AI and cs.LG

Abstract: Sim-to-real, a term that describes where a model is trained in a simulator then transferred to the real world, is a technique that enables faster deep reinforcement learning (DRL) training. However, differences between the simulator and the real world often cause the model to perform poorly in the real world. Domain randomization is a way to bridge the sim-to-real gap by exposing the model to a wide range of scenarios so that it can generalize to real-world situations. However, following domain randomization to train an autonomous car racing model with DRL can lead to undesirable outcomes. Namely, a model trained with randomization tends to run slower; a higher completion rate on the testing track comes at the expense of longer lap times. This paper aims to boost the robustness of a trained race car model without compromising racing lap times. For a training track and a testing track having the same shape (and same optimal paths), but with different lighting, background, etc., we first train a model (teacher model) that overfits the training track, moving along a near optimal path. We then use this model to teach a student model the correct actions along with randomization. With our method, a model with 18.4\% completion rate on the testing track is able to help teach a student model with 52\% completion. Moreover, over an average of 50 trials, the student is able to finish a lap 0.23 seconds faster than the teacher. This 0.23 second gap is significant in tight races, with lap times of about 10 to 12 seconds.

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