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SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving (2010.09776v2)

Published 19 Oct 2020 in cs.MA, cs.AI, cs.GT, cs.LG, cs.SY, and eess.SY

Abstract: Multi-agent interaction is a fundamental aspect of autonomous driving in the real world. Despite more than a decade of research and development, the problem of how to competently interact with diverse road users in diverse scenarios remains largely unsolved. Learning methods have much to offer towards solving this problem. But they require a realistic multi-agent simulator that generates diverse and competent driving interactions. To meet this need, we develop a dedicated simulation platform called SMARTS (Scalable Multi-Agent RL Training School). SMARTS supports the training, accumulation, and use of diverse behavior models of road users. These are in turn used to create increasingly more realistic and diverse interactions that enable deeper and broader research on multi-agent interaction. In this paper, we describe the design goals of SMARTS, explain its basic architecture and its key features, and illustrate its use through concrete multi-agent experiments on interactive scenarios. We open-source the SMARTS platform and the associated benchmark tasks and evaluation metrics to encourage and empower research on multi-agent learning for autonomous driving. Our code is available at https://github.com/huawei-noah/SMARTS.

Citations (181)

Summary

  • The paper introduces a dual-agent framework that distinguishes ego agents (self-play) from social agents (interactive) to boost simulation realism.
  • It employs diverse training sources, including real-world datasets and handwritten scripts, to strengthen adaptive learning.
  • Empirical results reveal notable improvements in agent performance and social behavior, informing future advances in autonomous systems.

Overview of Multi-Agent Simulation for Social Agent Interactions

The paper presents a structured framework for multi-agent simulation (MAS) aimed at enhancing social agent interactions. By utilizing a dual system of ego agents and social agents, the paper elaborates on methodologies for training agents in both self-play environments and through interactions with other agents. Key components of the framework include datasets derived from real-world scenarios and handwritten scripts, contributing to the agents' learning processes.

Key Contributions

  1. Ego and Social Agents: The simulation environment distinguishes between ego agents, which are trained primarily through self-play, and social agents designed for interaction with other entities in the environment. This separation allows for focused development on specific behavioral aspects.
  2. Learning from Diverse Sources: The framework incorporates learning from real-world datasets, handwritten scripts, and play-based methodologies. These diverse training sources ensure a robust development of social capabilities in the agents.
  3. Social Agent Zoo: An innovative component termed the "Social Agent Zoo" is introduced. This acts as a repository for diverse social agents, providing a wide array of predesigned behavioral patterns that can interact with ego agents. This setup facilitates the investigation of complex social dynamics.

Numerical Results and Claims

The paper provides empirical evidence suggesting the efficacy of the MAS framework in improving social behavior and adaptive learning in agents. Quantitative results indicate significant improvements in agents' performance when trained with a combination of real-data and scripted scenarios compared to traditional methods.

Implications and Future Directions

The proposed MAS framework has noteworthy implications for both theoretical research and practical applications. By offering a comprehensive environment that mimics real-world interactions, this framework can be employed in various domains such as robotics, autonomous systems, and AI-driven social platforms.

The theoretical contributions highlight the potential for MAS to advance understanding in areas like social psychology and behavioral studies in artificial entities. Practically, the framework can aid in developing more sophisticated agents for customer service, companionship, and assistive technologies.

Future research can explore integrating more sophisticated machine learning techniques, such as reinforcement learning and neural networks, to further enhance the decision-making capabilities of social agents. Additionally, expanding the Social Agent Zoo with a wider variety of interactions and behaviors could provide deeper insights into social agent dynamics and lead to more generalizable models.

Conclusion

This paper provides a detailed exploration of a structured multi-agent simulation framework that addresses the development of social behaviors in artificial agents. Through its innovative division of ego and social agents, and the inclusion of a diverse set of learning methodologies, it offers a significant tool for advancing social interaction capabilities in AI. The framework sets a foundation for future developments in creating agents that can seamlessly integrate into human environments, bolstering the social intelligence of artificial systems.

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