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Scaling Imitation Learning in Minecraft (2007.02701v1)

Published 6 Jul 2020 in cs.LG, cs.AI, and stat.ML

Abstract: Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft environment. We report experiments that highlight the influence of network architecture, loss function, and data augmentation. An early version of our approach reached second place in the MineRL competition at NeurIPS 2019. Here we report stronger results that can be used as a starting point for future competition entries and related research. Our code is available at https://github.com/amiranas/minerl_imitation_learning.

Citations (15)

Summary

  • The paper demonstrates that imitation learning scales effectively in Minecraft by leveraging expert demonstrations from the MineRL dataset to achieve near-optimal performance without environmental interactions.
  • The paper experiments with various network architectures and image augmentation techniques, showing that deeper models with Fixup Initialization significantly boost agent performance.
  • The paper reveals that supplementing training with domain-adjacent data enhances robustness, underscoring data quality and network configuration as key drivers of performance.

Essay: Evaluating and Scaling Imitation Learning in Minecraft

This essay provides an overview of the research conducted into scaling imitation learning in the immersive block-building video game Minecraft. The paper focuses on leveraging imitation learning to develop agents capable of performing complex tasks that require strategic exploration and decision-making within Minecraft's procedurally generated 3D environments. The authors aim to address the limitations posed by traditional reinforcement learning (RL) methods in sparse reward settings, where RL's sample inefficiency becomes exacerbated.

Core Contributions and Methodology

The authors highlight the utility of imitation learning as a robust alternative to RL, particularly when expert demonstrations are available. Imitation learning circumvents the need for environment interaction during training, which is crucial given the constraint of large action spaces and sparse rewards, as encountered in Minecraft. The authors utilize the MineRL dataset, which provides extensive human trajectories for tasks such as "ObtainIronPickaxe," as a testbed for imitation learning. This dataset allows the exploration of how various factors—including network architecture, data augmentation, and loss function choice—affect agent performance.

The research prominently features early competitive results, noting an entry to the MineRL competition at NeurIPS 2019 that achieved notable performance without utilizing environmental interaction during the actual training phases.

Experimental Framework

The paper systematically evaluates different configurations to optimize imitation learning. The state representation includes both visual inputs and vector information about the agent's inventory, accounting for Minecraft's partially observable world state. The authors experiment with several network architectures, finding that deeper configurations, such as those employing the Fixup Initialization strategy, yield substantial performance improvements.

Augmentation techniques like image flipping showed positive impacts on network performance, affirming the importance of visual data manipulation in improving model robustness. Notably, their assessment of imitation learning's evaluation metrics reveals dissonance between traditional loss functions and practical in-game performance, emphasizing the unique challenges posed by dynamic state-action environments.

In addition to methodological variations, the paper also considers the inclusion of supplementary data from related tasks to further enhance model robustness, showcasing the benefits of leveraging additional domain-related information.

Results and Insights

The paper reveals several key insights:

  • Larger and more complex network architectures significantly bolster the imitation learning performance of agents within Minecraft.
  • Traditional loss metrics may inadequately reflect the true performance potential of imitation learning strategies, necessitating real-time, environment-focused evaluations.
  • Introducing domain-adjacent datasets (such as Treechop) effectively boosts performance, spotlighting data quantity and quality as crucial elements in imitation learning contexts.

Comparison with Reinforcement Learning

In side-by-side evaluations, the paper underscores the limitations of RL in environments characterized by expansive state and action spaces, such as Treechop. The paper's imitation learning strategies achieved near-optimal performance rapidly, contrasting sharply with RL's protracted and often fruitless search processes in similarly complex tasks.

Implications and Future Directions

The implications of this work are significant for the field of AI in immersive environments. The results suggest that robust imitation learning frameworks can outperform RL approaches when aligned with substantial expert data, lowering computational costs and improving sample efficiency. The paper also sets the stage for future research integrating hybrid approaches that might harness the strengths of both imitation and reinforcement learning strategies.

The strides in this paper contribute to an improved understanding of imitation learning applicability beyond theoretical constructs, advocating its practical deployment in environments like Minecraft that pose rich, multi-faceted exploration challenges. The continued evolution of such methods holds promise not only in gaming but also in broader domains where agent-based modeling is crucial, like robotics and autonomous systems.

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