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Self-Supervised Learning of a Biologically-Inspired Visual Texture Model (2006.16976v1)

Published 30 Jun 2020 in cs.CV, cs.LG, and q-bio.NC

Abstract: We develop a model for representing visual texture in a low-dimensional feature space, along with a novel self-supervised learning objective that is used to train it on an unlabeled database of texture images. Inspired by the architecture of primate visual cortex, the model uses a first stage of oriented linear filters (corresponding to cortical area V1), consisting of both rectified units (simple cells) and pooled phase-invariant units (complex cells). These responses are processed by a second stage (analogous to cortical area V2) consisting of convolutional filters followed by half-wave rectification and pooling to generate V2 'complex cell' responses. The second stage filters are trained on a set of unlabeled homogeneous texture images, using a novel contrastive objective that maximizes the distance between the distribution of V2 responses to individual images and the distribution of responses across all images. When evaluated on texture classification, the trained model achieves substantially greater data-efficiency than a variety of deep hierarchical model architectures. Moreover, we show that the learned model exhibits stronger representational similarity to texture responses of neural populations recorded in primate V2 than pre-trained deep CNNs.

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