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Parameter-Efficient Person Re-identification in the 3D Space (2006.04569v3)

Published 8 Jun 2020 in cs.CV

Abstract: People live in a 3D world. However, existing works on person re-identification (re-id) mostly consider the semantic representation learning in a 2D space, intrinsically limiting the understanding of people. In this work, we address this limitation by exploring the prior knowledge of the 3D body structure. Specifically, we project 2D images to a 3D space and introduce a novel parameter-efficient Omni-scale Graph Network (OG-Net) to learn the pedestrian representation directly from 3D point clouds. OG-Net effectively exploits the local information provided by sparse 3D points and takes advantage of the structure and appearance information in a coherent manner. With the help of 3D geometry information, we can learn a new type of deep re-id feature free from noisy variants, such as scale and viewpoint. To our knowledge, we are among the first attempts to conduct person re-identification in the 3D space. We demonstrate through extensive experiments that the proposed method (1) eases the matching difficulty in the traditional 2D space, (2) exploits the complementary information of 2D appearance and 3D structure, (3) achieves competitive results with limited parameters on four large-scale person re-id datasets, and (4) has good scalability to unseen datasets. Our code, models and generated 3D human data are publicly available at https://github.com/layumi/person-reid-3d .

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Authors (3)
  1. Zhedong Zheng (67 papers)
  2. Nenggan Zheng (16 papers)
  3. Yi Yang (856 papers)
Citations (53)

Summary

Overview of "Parameter-Efficient Person Re-identification in the 3D Space"

The paper presents a novel approach to person re-identification (re-id) by leveraging 3D space to augment traditional 2D methods. This research addresses the intrinsic limitations of conventional 2D representation by incorporating prior knowledge of the 3D body structure for enhanced pedestrian understanding. The core contribution is the introduction of the Omni-scale Graph Network (OG-Net), a parameter-efficient model that operates on 3D point clouds derived from 2D images to capture rich, identity-related features.

Methodological Framework

The proposed OG-Net employs an innovative method that projects 2D pedestrian images into a 3D space. This transformation allows for the learning of pedestrian representation using 3D point clouds. OG-Net effectively exploits both the local information conveyed by sparse 3D points and integrates structural and appearance data. The model fundamentally comprises a series of Omni-scale modules built upon dynamic graph convolution layers. These integrate information from neighboring points through a dynamic kk-nearest neighbor graph, allowing for adaptive receptive fields that mimic flexible convolutional networks. Additionally, the model includes squeeze-and-excitation blocks to recalibrate pointwise features, thereby enhancing its robustness against common intra-class variations such as changes in scale and orientation.

Experimental Results and Analysis

The paper conducts extensive experiments across four large-scale datasets—Market-1501, DukeMTMC-reID, MSMT-17, and CUHK03-NP—demonstrating the efficacy of the proposed approach. Two configurations are proposed: OG-Net and the smaller variant OG-Net-Small. Results indicate that despite using fewer parameters than traditional CNN models like ResNet-50, OG-Net achieves competitive Rank-1 and mAP accuracies. The inclusion of 3D data aligns well with enhancements in re-id tasks, providing improved performance and scalability compared to conventional 2D-only models. The paper further illustrates OG-Net's adaptability via transfer learning experiments, showing consistent results when applied to unseen datasets.

Implications and Future Directions

This research signifies a pivotal shift in person re-id methodologies by incorporating the 3D space, which introduces new dimensions of knowledge previously overlooked in 2D-centric approaches. The 3D structure provides inherent advantages in understanding the pedestrian form, which could potentially enhance the robustness of re-id systems against environmental variations found in real-world applications. Furthermore, the parameter efficiency of OG-Net suggests applicability in resource-constrained environments or mobile settings.

Speculating on future trends, the incorporation of more sophisticated 3D depth-sensing devices and richer datasets could optimize OG-Net's capabilities. Additionally, exploring broader applications such as vehicle re-identification or multi-object tracking in urban scenarios could be beneficial. The potential integration with advancements in 3D human pose estimation and the adoption of newer network architectures also presents promising avenues for further research within the domain of artificial intelligence and computer vision.