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Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild (2004.01946v1)

Published 4 Apr 2020 in cs.CV

Abstract: We introduce a simple and effective network architecture for monocular 3D hand pose estimation consisting of an image encoder followed by a mesh convolutional decoder that is trained through a direct 3D hand mesh reconstruction loss. We train our network by gathering a large-scale dataset of hand action in YouTube videos and use it as a source of weak supervision. Our weakly-supervised mesh convolutions-based system largely outperforms state-of-the-art methods, even halving the errors on the in the wild benchmark. The dataset and additional resources are available at https://arielai.com/mesh_hands.

Citations (195)

Summary

  • The paper introduces a weakly-supervised method that leverages mesh convolutional networks for 3D hand mesh reconstruction in uncontrolled, real-world environments.
  • It uses automatic data generation from YouTube videos by fitting a 3D hand model to detected 2D keypoints, assembling a training set of over 50,000 samples.
  • Spatial mesh convolutions improve local structural modeling, leading to a 50% reduction in hand pose estimation errors on benchmark datasets.

Overview of Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild

The paper "Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild" introduces an innovative approach to monocular 3D hand pose estimation through mesh convolutional networks, targeting realistic environments outside controlled settings. This research presents both architectural and methodological advancements that contribute significantly to the field of 3D hand reconstruction by leveraging weakly-supervised learning techniques and large-scale dataset acquisition from unannotated YouTube videos.

The authors propose a novel network architecture that integrates an image encoder with a mesh convolutional decoder, which is trained via end-to-end supervision employing a direct 3D hand mesh reconstruction loss. The research emphasizes the importance of mesh convolutional networks in enhancing 3D hand reconstruction performance under conditions typical of everyday scenarios, surpassing the accuracy of prior state-of-the-art techniques focused on sparse keypoint estimation tasks.

Key contributions of the paper include:

  • Automatic Data Generation: The authors devise a method to create training datasets from YouTube videos, avoiding the need for hand-labeled ground truth annotations. By fitting a 3D hand model to 2D keypoints detected using OpenPose, they automate the generation of mesh annotations, assembling a dataset with over 50,000 training samples.
  • Mesh Reconstruction Loss: The employment of a straightforward mesh loss function facilitates the neural network training without intermediate supervision, resulting in effective 3D hand mesh alignment with the input image.
  • Spatial Mesh Convolutions: Prominent among the contributions is the deployment of spatial mesh convolution strategies that yield improved local neighborhood ordering, proving superior to existing spectral methods and SMPL-based frameworks for hand modeling.
  • Performance Enhancement: On the FreiHAND benchmark among others, the proposed system significantly reduces hand pose estimation errors, achieving a 50% reduction relative to the best models available for in-the-wild scenarios. Furthermore, it delivers robust results across other datasets, including MPII and RHD, without succumbing to dataset-specific overfitting.

The implications of this research extend into practical applications in augmented reality, virtual telepresence, and automated sign language recognition, wherein robust hand pose estimations are instrumental. The capability to accurately reconstruct dense 3D hand meshes in diverse and uncontrolled environments sets a precedent for more generalized human-computer interaction systems, potentially fostering advancements in real-time processing of human gestures.

Looking forward, advancements in mesh convolutional networks could further be realized through improved spatial filtering techniques and dynamic training protocols that enhance the flexibility and realism of 3D hand modeling. As weak supervision becomes increasingly prevalent, its impact on reducing the reliance on labeled data in computer vision tasks can offer substantial benefits to large-scale neural network training endeavors.

In summary, the paper delivers substantial insights into mesh convolutional networks and weakly-supervised methods, evidencing their efficacy in practical, in-the-wild applications and setting a pathway for future explorations in enhancing 3D human modeling frameworks.