Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players (2002.03887v2)
Abstract: We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified, and we merely want to place the (square) tiles so that edges match (exactly); this problem is NP-complete. Fourth we consider four 2-player games based on $1 \times n$ edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., $1 \times n$ edge matching.
- Jeffrey Bosboom (12 papers)
- Charlotte Chen (2 papers)
- Lily Chung (13 papers)
- Spencer Compton (10 papers)
- Michael Coulombe (9 papers)
- Erik D. Demaine (179 papers)
- Martin L. Demaine (54 papers)
- Ivan Tadeu Ferreira Antunes Filho (1 paper)
- Dylan Hendrickson (13 papers)
- Adam Hesterberg (24 papers)
- Calvin Hsu (1 paper)
- William Hu (4 papers)
- Oliver Korten (6 papers)
- Zhezheng Luo (4 papers)
- Lillian Zhang (3 papers)