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SwarmCloak: Landing of a Swarm of Nano-Quadrotors on Human Arms (1911.09874v1)

Published 22 Nov 2019 in cs.RO

Abstract: We propose a novel system SwarmCloak for landing of a fleet of four flying robots on the human arms using light-sensitive landing pads with vibrotactile feedback. We developed two types of wearable tactile displays with vibromotors which are activated by the light emitted from the LED array at the bottom of quadcopters. In a user study, participants were asked to adjust the position of the arms to land up to two drones, having only visual feedback, only tactile feedback or visual-tactile feedback. The experiment revealed that when the number of drones increases, tactile feedback plays a more important role in accurate landing and operator's convenience. An important finding is that the best landing performance is achieved with the combination of tactile and visual feedback. The proposed technology could have a strong impact on the human-swarm interaction, providing a new level of intuitiveness and engagement into the swarm deployment just right from the skin surface.

Citations (15)

Summary

  • The paper introduces SwarmCloak, a system that combines tactile and visual feedback to enable precise nano-quadrotor landings on human arms.
  • The paper demonstrates that integrated tactile-visual feedback significantly improves landing accuracy and reduces operator head movement compared to single-modal feedback.
  • The paper’s findings indicate a scalable, cost-effective approach to human-swarm interaction with promising applications in VR, telecommunication, and diverse operational environments.

SwarmCloak: Landing of a Swarm of Nano-Quadrotors on Human Arms

The paper introduces a novel approach named SwarmCloak, designed to facilitate the landing of nano-quadrotors on human arms through a combination of tactile and visual feedback. This system represents an innovative intersection between human-computer interaction and swarm robotics, relying on two primary components: nano-quadrotors equipped with LED arrays and wearable tactile displays on human arms. The paper underscores the potential to enhance human-swarm interaction by providing an intuitive and effective interface for controlling drone landings on human operators.

Technical Summary

The core of the SwarmCloak system lies in integrating light-sensitive landing pads with vibrotactile feedback mechanisms. Two types of wearable tactile displays are developed, each activated by the light emissions from the quadrotors' LED arrays. The tactile interface utilizes HALUX technology, employing linear resonant actuators (LRAs) and phototransistors to sense emitted light intensity, translating it into tactile stimuli for the user. The speed and amplitude of these stimuli reflect the positioning and proximity of drones, facilitating a real-time and dynamic interaction model.

The paper employs a user experiment wherein participants execute quadrotor landings using three feedback conditions: solely visual, solely tactile, and a combination of both. It was established that the combination of tactile and visual feedback significantly improves landing accuracy and user convenience, especially as the number of operating drones increases. The combination also drastically reduces the movement of the human operator, specifically in head motion during drone landings. These findings suggest that tactile feedback becomes paramount in scenarios involving multiple drones, where visual tracking alone might overwhelm the operator.

Numerical and Experimental Outcomes

In controlled experimental conditions, the tactile-visual feedback modality outperformed both visual-only and tactile-only modalities by yielding higher accuracy in landing operations. A two-way ANOVA analysis confirmed a statistically significant interaction effect between feedback type and drone number, which did not hold for visual feedback alone. This indicates that the tactile feedback mechanism can scale effectively with varying quantities of drones involved in the operation, a limitation found in purely visual systems.

Applications and Theoretical Implications

The research propels human-swarm interaction to a more profound level of sophistication and practicality, allowing direct skin-level interaction without requiring costly motion capture systems. SwarmCloak's applications span multiple domains; for instance, its integration into Virtual Reality (VR) setups to simulate authentic interactions with digital bioluminescent entities or birds. Additionally, the potential of augmented telecommunication systems enriched with this technology suggests new vistas for remote collaboration, where users may interact with swarms represented as avatars.

Future Directions

A notable implication of the SwarmCloak system is its ability to open up further exploration in developing efficient and intuitive interfaces for more diversified multi-agent systems. Future research could explore the scalability of such tactile systems in larger, more complex swarms and investigate the utility of such interactions in diverse operational environments beyond controlled settings, such as search and rescue, complex maintenance tasks, and even entertainment venues.

In conclusion, this paper lays key foundations in bringing forward a more nuanced and efficient method for human-swarm interaction, paving the way for advanced, interactive systems where humans and autonomous agents operate in tandem seamlessly. The introduction of tactile feedback as a robust accompaniment to traditional visual systems introduces a paradigm shift in how drone swarms can be managed and controlled in real time by human operators.

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