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OpenSpiel: A Framework for Reinforcement Learning in Games (1908.09453v6)

Published 26 Aug 2019 in cs.LG, cs.AI, cs.GT, and cs.MA

Abstract: OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.

Citations (237)

Summary

  • The paper presents OpenSpiel, a versatile RL framework that supports a wide range of game types for both single-agent and multi-agent research.
  • It offers a uniform API with core components in C++ and Python bindings, ensuring efficient and scalable algorithm implementations.
  • The framework includes diverse algorithms like CFR and α-Rank, advancing competitive studies and practical applications in complex game dynamics.

A Review of OpenSpiel: A Framework for Reinforcement Learning in Games

The paper "OpenSpiel: A Framework for Reinforcement Learning in Games" presents a comprehensive framework tailored for the paper and implementation of reinforcement learning (RL) within varied gaming environments. OpenSpiel serves as a research tool, providing an extensive suite of environments and algorithms that span across different categories of games, including zero-sum, cooperative, general-sum games, and traditional multi-agent settings such as grid worlds and social dilemmas. The framework is distinct in its support for both single-agent and multi-agent settings, incorporating various types of games such as perfect/imperfect information, turn-taking, and simultaneous-move games.

Features and Capabilities

OpenSpiel is designed to facilitate generalized multi-agent reinforcement learning research, akin to how the Arcade Learning Environment engages single-agent RL research. It offers a uniform API with the core components implemented in C++ with Python bindings via pybind11, ensuring high efficiency while maintaining usability. A subset is also available in Swift. The framework has been tested primarily on Linux and MacOS, with partial support for Windows.

The framework encompasses a diverse set of over 20 pre-implemented games, encompassing well-known examples such as Chess, Go, Hanabi, Poker variants, and others, with a robust support for adding new games, which empowers researchers to extend the library while maintaining consistency with the existing API.

Algorithms and Implementations

OpenSpiel provides a spectrum of algorithms categorized under search, optimization, traditional single-agent RL, and multi-agent RL, supporting both classical methods and modern advancements in the field. The framework includes tabular methods like Value Iteration and Q-learning, leveraging TensorFlow for neural network-based implementations and actively seeking integration with PyTorch and JAX.

For multi-agent scenarios, the framework includes algorithms that handle extensive-form (imperfect information) games, such as Counterfactual Regret Minimization (CFR) and its variants, which have been pivotal in advancing the domain of Poker AI. Moreover, OpenSpiel introduces tools like α\alpha-Rank, which leverages evolutionary game theory to rank AI agents interacting in multiplayer games, offering insights in scenarios with intransitive agent relationships.

Theoretical and Practical Implications

The release of OpenSpiel provides a versatile experimental platform that drives research in game-inspired RL further. It bridges the gap between theoretical game theory and RL, offering robust utilities for evaluating learning dynamics and providing novel benchmarks for algorithm comparisons. These features collectively enable the paper of strategic interactions in complex environments and foster a deeper understanding of multi-agent dynamics.

OpenSpiel's methodology and emphasis on generality mean it could become a cornerstone for contributions in multi-agent RL research. The framework's accommodation of various learning paradigms via its API facilitates experimentation and innovation across disciplines, promoting the development and validation of new theories and algorithms in competitive and cooperative settings.

Future Directions

The open nature of the framework suggests numerous promising avenues for future work. Expansion of the library of games and algorithms, improved computational efficiency in large-scale settings, and enhanced integration with emerging machine learning frameworks are but a few areas ripe for development. Moreover, OpenSpiel's adaptable design ensures that it will continue to evolve alongside advancements in AI research, maintaining its relevance and utility in a rapidly progressing field.