Papers
Topics
Authors
Recent
Gemini 2.5 Flash
Gemini 2.5 Flash
80 tokens/sec
GPT-4o
59 tokens/sec
Gemini 2.5 Pro Pro
43 tokens/sec
o3 Pro
7 tokens/sec
GPT-4.1 Pro
50 tokens/sec
DeepSeek R1 via Azure Pro
28 tokens/sec
2000 character limit reached

On Multi-Agent Learning in Team Sports Games (1906.10124v1)

Published 25 Jun 2019 in cs.MA, cs.AI, cs.HC, and cs.LG

Abstract: In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of computational resources to achieve superhuman level performance. Model-free RL is also unlikely to produce human-like agents for playtesting and gameplaying AI in the development cycle of complex video games. In this paper, we present a hierarchical approach to training agents with the goal of achieving human-like style and high skill level in team sports games. While this is still work in progress, our preliminary results show that the presented approach holds promise for solving the posed multi-agent learning problem.

User Edit Pencil Streamline Icon: https://streamlinehq.com
Authors (5)
  1. Yunqi Zhao (3 papers)
  2. Igor Borovikov (8 papers)
  3. Jason Rupert (2 papers)
  4. Caedmon Somers (2 papers)
  5. Ahmad Beirami (86 papers)
Citations (12)