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AlphaStar: An Evolutionary Computation Perspective (1902.01724v3)

Published 5 Feb 2019 in cs.NE, cs.AI, and cs.LG

Abstract: In January 2019, DeepMind revealed AlphaStar to the world-the first AI system to beat a professional player at the game of StarCraft II-representing a milestone in the progress of AI. AlphaStar draws on many areas of AI research, including deep learning, reinforcement learning, game theory, and evolutionary computation (EC). In this paper we analyze AlphaStar primarily through the lens of EC, presenting a new look at the system and relating it to many concepts in the field. We highlight some of its most interesting aspects-the use of Lamarckian evolution, competitive co-evolution, and quality diversity. In doing so, we hope to provide a bridge between the wider EC community and one of the most significant AI systems developed in recent times.

Citations (176)

Summary

  • The paper demonstrates that integrating Lamarckian evolution with deep RL enables scalable, efficient training in high-complexity game environments.
  • It highlights the use of competitive co-evolution to improve agent performance via adaptive reward mechanisms and performance evaluations.
  • The study also emphasizes quality diversity techniques that foster diverse strategy exploration, ensuring robustness in dynamic gameplay.

AlphaStar: An Evolutionary Computation Perspective

The paper "AlphaStar: An Evolutionary Computation Perspective" provides an in-depth analysis of AlphaStar, a neural-network-based AI system developed by DeepMind, that achieved a notable milestone by defeating a professional StarCraft II player. The authors focus on the role of evolutionary computation (EC) within the multi-disciplinary framework that contributed to the development of AlphaStar, including deep learning, reinforcement learning (RL), and game theory.

Components of the AlphaStar System

The paper elucidates several key components of AlphaStar from an EC standpoint:

  1. Lamarckian Evolution (LE): AlphaStar employs population-based training (PBT), an approach characterized by blending memetic algorithms with Lamarckian evolution. PBT optimizes neural networks by employing backpropagation (BP) in an inner loop, while an evolutionary algorithm operates in an outer loop to adjust hyperparameters. This method effectively combines exploration and global search attributes of EAs with efficient local search facets of BP. One significant advantage is its scalability, permitting asynchronous and distributed training, optimizing resource utilization and maintaining solution diversity through steady state approaches rather than generational genetics.
  2. Competitive Co-Evolution: In training AI agents for competitive environments, self-play is a foundational technique, but competitive co-evolutionary algorithms (CCEAs) extend this by maintaining populations of solutions that train against one another. AlphaStar's PBT instances operate within this setting to develop agents through deep RL while adjusting reward functions. This method’s efficacy is reinforced by sampling agents according to performance evaluations like Elo ratings.
  3. Quality Diversity (QD): This paper asserts AlphaStar's classification as a QD algorithm, which searches for diverse solution types even when optimizing a single objective. The utilization of behaviors descriptors (BDs) enhances diversity, enabling AlphaStar to explore various strategies and develop a set of solutions representing the Nash distribution of the population—an essential aspect in complex environments where optimal strategies are largely non-existent.

Implications and Future Directions

The authors suggest that the evolutionary computation perspective provides both theoretical and practical implications for advancing AI systems like AlphaStar. Integrating EC's methodologies with RL potentially facilitates efficient handling of non-stationary hyperparameters and maximization of computational resources, proving advantageous in complex real-time strategy scenarios.

The application of QD within AlphaStar opens pathways for potential enhancements in strategy selection through the exploration of human-derived or unsupervised BDs, predicting effective strategies against particular opponents thus paving the way for real-time opponent adaptation. Moreover, this paper presents avenues for expanding the breadth of EC applications within AI, inviting further collaborative exploration across the evolutionary computation and deep RL communities.

In summation, the paper delineates the robust intersection of evolutionary computation techniques in shaping AI systems capable of navigating the multifaceted challenges inherent in strategic gaming environments like StarCraft II, and encourages future work to build upon these foundational aspects.