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Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles (1811.09795v1)

Published 24 Nov 2018 in cs.CV

Abstract: Self-supervised tasks such as colorization, inpainting and zigsaw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream of study extends to video domain where the cost of human labeling is even more expensive. However, the most of existing methods are still based on 2D CNN architectures that can not directly capture spatio-temporal information for video applications. In this paper, we introduce a new self-supervised task called as \textit{Space-Time Cubic Puzzles} to train 3D CNNs using large scale video dataset. This task requires a network to arrange permuted 3D spatio-temporal crops. By completing \textit{Space-Time Cubic Puzzles}, the network learns both spatial appearance and temporal relation of video frames, which is our final goal. In experiments, we demonstrate that our learned 3D representation is well transferred to action recognition tasks, and outperforms state-of-the-art 2D CNN-based competitors on UCF101 and HMDB51 datasets.

Citations (333)

Summary

  • The paper introduces the Space-Time Cubic Puzzles task, enabling 3D CNNs to effectively capture spatio-temporal video dynamics.
  • It achieves significant performance improvements for action recognition, with +23.4% on UCF101 and +16.6% on HMDB51 compared to 2D CNN baselines.
  • The framework minimizes reliance on large labeled datasets by matching supervised pretraining results with limited labeled data.

Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles

The paper presented by Dahun Kim, Donghyeon Cho, and In So Kweon introduces an innovative framework for self-supervised video representation learning through Space-Time Cubic Puzzles. This approach directly addresses the limitations of 2D CNN systems in capturing spatio-temporal information inherent in video data. The authors leverage 3D convolutional neural networks (CNNs) to extract both spatial and temporal features, facilitated by a self-supervised learning task designed to improve action recognition performance.

Core Contributions

The primary contribution of this paper is the introduction of the Space-Time Cubic Puzzles task for training 3D CNNs. This task presents a unique challenge where networks must learn to rearrange permuted 3D spatio-temporal video crops into their correct order. By solving this puzzle, networks gain a deeper understanding of both spatial and temporal dynamics in video data, thus improving the quality of feature extraction for action recognition tasks.

In their experimental evaluation, the authors demonstrate that their approach outperforms 2D CNN-based methods on well-established benchmark datasets such as UCF101 and HMDB51. Specifically, the proposed method shows a marked improvement over training from scratch, by +23.4% on UCF101 and +16.6% on HMDB51. Moreover, the self-supervised pretraining method shows performance levels comparable to those achieved by supervised pretraining using a fraction of labeled data from the Kinetics dataset.

Experimental Validation

The authors conduct extensive experiments that include comparisons with both random initialization and fully-supervised pretraining methods. The Space-Time Cubic Puzzles are shown to be more effective than alternative self-supervised strategies for 3D CNNs, including approaches based on reconstruction tasks like 3D autoencoders and 3D inpainting.

The paper also includes ablation studies to explore the impact of various regularization techniques, specifically channel replication and random jittering, which are implemented to prevent networks from using trivial low-level clues to solve the puzzle. Furthermore, they adapt rotation with classification methods from previous context-based tasks, which is shown to improve the learning outcomes of Space-Time Cubic Puzzles.

Implications and Future Work

The authors suggest that the proposed method significantly narrows the performance gap between unsupervised and supervised learning in video feature extraction, emphasizing the reduced necessity for large-scale labeled video datasets. This has broad implications for future research trajectories, potentially accelerating advancements in video understanding and action recognition without heavily relying on supervised learning.

They also highlight the potential broadened applications of this approach beyond action recognition into other video-related tasks. The integration of this self-supervised learning framework with various network architectures and the exploration of its applicability to different video datasets and tasks could prove to be fruitful directions for continued research.

Conclusion

This paper makes a compelling case for the use of self-supervised learning to improve video representation. By introducing the Space-Time Cubic Puzzles as a pretext task, the authors offer a robust method for training 3D CNNs that capture rich, discriminative spatio-temporal features from video data. This work not only enhances the efficacy of video-based tasks but also paves the way for reducing reliance on human-labeled datasets, which remains a significant challenge in the field. The methodologies and insights provided in this work are invaluable for researchers focused on advancing the capabilities of self-supervised learning in video analysis.