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Generative Adversarial Imitation from Observation (1807.06158v4)

Published 17 Jul 2018 in cs.LG, cs.AI, and stat.ML

Abstract: Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose both a general framework for IfO approaches and also a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation (GAIfO). We conduct experiments in two different settings: (1) when demonstrations consist of low-dimensional, manually-defined state features, and (2) when demonstrations consist of high-dimensional, raw visual data. We demonstrate that our approach performs comparably to classical imitation learning approaches (which have access to the demonstrator's actions) and significantly outperforms existing imitation from observation methods in high-dimensional simulation environments.

Citations (227)

Summary

  • The paper presents GAIfO, a novel framework that uses GANs to enable imitation learning solely from observable state transitions.
  • The methodology redefines cost functions based on state transitions, effectively bridging gaps where action data is unavailable.
  • Empirical results show GAIfO achieves performance near expert levels, outperforming traditional imitation learning in complex environments.

Generative Adversarial Imitation from Observation: A Technical Analysis

The paper "Generative Adversarial Imitation from Observation" by Torabi, Warnell, and Stone explores a significant advancement in the field of imitation learning by proposing a novel approach called Generative Adversarial Imitation from Observation (GAIfO). This research introduces a framework that addresses the limitations found in traditional imitation learning by focusing on scenarios where only state observations are available, excluding the direct access to actions typically seen in conventional methods.

Introduction to Imitation from Observation (IfO)

Imitation from Observation (IfO) facilitates the learning process for agents by observing state transitions alone, which are often readily available in diverse resources such as video streams. This concept broadens the potential learning resources available to machine learning models. Traditional imitation learning methods usually require detailed action observations, limiting the spectrum of potential learning environments. GAIfO circumvents these constraints by harnessing generative adversarial networks (GANs) to bridge the knowledge gap between accessible state data and inaccessible action data, thus enabling learning solely from observation.

Methodology

GAIfO hinges upon a general framework for the IfO problem, which redefines cost as a function of state transitions rather than state-action pairs. By employing GANs, the algorithm is designed to estimate the expert's transition cost function and optimally mimic the expert's trajectory in terms of state transitions without needing explicit actions. GAIfO is derived from a rigorous theoretical underpinning and is uniquely adapted to handle high-dimensional input, such as raw pixels from video demonstrations, making it applicable to a broad range of scenarios beyond just low-dimensional settings.

The authors extensively evaluate GAIfO in both low-dimensional manually-defined feature environments and high-dimensional visual data simulations. Their experiments demonstrate that GAIfO not only matches conventional imitation learning methods — which require access to action data — but also significantly outperforms existing state-of-the-art IfO techniques especially in complex scenarios.

Results and Implications

GAIfO shows impressive performance when compared to state-of-the-art IfO mechanisms, achieving results comparable to methodologies that utilize access to both state and action inputs. Specifically, in domains like Inverted Double Pendulum and Hopper, GAIfO produces an agent performance near that of the expert used in generating demonstrations.

This approach has substantial implications for real-world applications of AI, particularly where direct action data is difficult or impossible to obtain. The ability to learn from readily observable phenomena without explicit reward function definitions or action data demonstrates a key advancement in the utility of AI in practical, dynamic, and complex systems. Furthermore, GAIfO's success in handling raw visual inputs could drive future developments in robotic perception, autonomous vehicle control, and unsupervised learning techniques.

Future Directions

The paper suggests several potential avenues for future research. The integration of policy entropy terms within GAIfO's framework could offer additional robustness and optimization in diverse environments. Moreover, comprehensive empirical evaluations that include various entropy-strengthened scenarios may yield insights into further optimizing task performance and generalizing IfO methodologies across a broader range of applications.

Conclusion

The GAIfO framework represents a significant contribution to the field of imitation learning by offering a robust solution to the challenge of learning from observation-only data. By leveraging generative adversarial principles, GAIfO provides a pathway for sophisticated and efficient task learning in environments where information is typically constrained, exemplifying a vital step towards more adaptive and generalized AI systems. This research lays foundational groundwork for future advancements in resource-efficient and data-effective machine learning approaches.