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Meta-Gradient Reinforcement Learning (1805.09801v1)

Published 24 May 2018 in cs.LG, cs.AI, and stat.ML

Abstract: The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learning algorithms estimate and/or optimise a proxy for the value function. This proxy is typically based on a sampled and bootstrapped approximation to the true value function, known as a return. The particular choice of return is one of the chief components determining the nature of the algorithm: the rate at which future rewards are discounted; when and how values should be bootstrapped; or even the nature of the rewards themselves. It is well-known that these decisions are crucial to the overall success of RL algorithms. We discuss a gradient-based meta-learning algorithm that is able to adapt the nature of the return, online, whilst interacting and learning from the environment. When applied to 57 games on the Atari 2600 environment over 200 million frames, our algorithm achieved a new state-of-the-art performance.

Citations (316)

Summary

  • The paper introduces a novel meta-gradient algorithm that optimizes discount and bootstrapping parameters in real time.
  • It employs an online cross-validation method to separate training and validation interactions for dynamic parameter adjustments.
  • Experimental results on 57 Atari games demonstrate performance improvements of 30% to 80%, reducing manual tuning efforts.

Insightful Overview of "Meta-Gradient Reinforcement Learning"

The paper "Meta-Gradient Reinforcement Learning," authored by Zhongwen Xu, Hado van Hasselt, and David Silver from DeepMind, introduces an innovative methodology to improve performance in reinforcement learning (RL) by focusing on dynamically adapting the parameters of the value function's return function. This paper meticulously analyzes how adaptive meta-parameters, especially discount factors and bootstrapping parameters, can enhance RL agents' efficacy, particularly in complex, dynamic environments like those represented by the Atari 2600 suite.

Key Contributions

The authors propose a novel gradient-based meta-learning algorithm that optimizes meta-parameters online, allowing RL agents to adjust their learning strategies in response to real-time interaction with their environment. This approach contrasts with conventional methods that rely on static, predefined values for these parameters, typically decided through exhaustive manual tuning or simplistic heuristics. Specifically, parameter adaptation is achieved through a differentiable function that computes a meta-gradient, which in turn is used to adjust the meta-parameters guiding the learning process.

  • Meta-Gradient Algorithm: The core innovation lies in the ability of the proposed algorithm to perform "online cross-validation" by distinguishing between sample interactions for training and those for validation. This separation leverages a meta-objective function to assess and optimize the role of meta-parameters like the discount factor (γ\gamma) and the bootstrapping parameter (λ\lambda) dynamically.
  • Adaptation of Meta-Parameters: Through successive waves of computing new learning parameters and validating their efficacy, agents learn by not only changing their action strategies but also modifying the underlying goal structure defined by the parameters. The approach sees value in dynamic adaptation, moving away from static approximations of reward sequences to more flexible alternatives.

Numerical Results and Implications

Application of the meta-gradient RL algorithm to 57 games in the Atari 2600 framework demonstrated substantial improvements. The methodology surpassed traditional benchmarks, notably increasing the human-normalized scores between 30% and 80% depending on conditions and parameter specifications. These results provide compelling evidence for the utility of adaptive parameters and reflect the substantive gains achievable in temporal tasks where rewards and state transitions vary. The modification of return parameters within RL policies introduces not only a new dimension of efficiency but also problem-specific adaptability previously unavailable.

Theoretical and Practical Implications

Theoretically, this research prompts a reevaluation of how RL algorithms conceptualize the goal of learning beyond state values and actions towards dynamic acquisitions of returns. This reframing presents an exciting avenue for further development in online adaptability and autonomous optimization, contributing to the theoretical arsenal of RL with supporting empirical proofs.

Practically, such advancements indicate a leap towards reducing human intervention and effort in parameter tuning, marking a stride in developing semantically aware models that better suit intricate environments. The deployment in a digital gaming environment suggests promising applications in complex, unstructured decision-making scenarios extending to real-world domains beyond gaming.

Future Directions

The research opens multiple pathways for exploration, including the incorporation of meta-gradients into various forms of RL models beyond actor-critic frameworks. Future investigations could also consider broader meta-parameter domains such as exploration coefficients or network architectures, directly applying the methodology to real-world tasks in robotics or autonomous systems.

In conclusion, the work posits a significant step in rendering RL models less dependent on predetermined structures by embracing flexibility through meta-gradients, illustrating a noteworthy progression in how agents can inherently adapt to their environments with minimal external guidance.

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