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Playing for Benchmarks (1709.07322v1)

Published 21 Sep 2017 in cs.CV

Abstract: We present a benchmark suite for visual perception. The benchmark is based on more than 250K high-resolution video frames, all annotated with ground-truth data for both low-level and high-level vision tasks, including optical flow, semantic instance segmentation, object detection and tracking, object-level 3D scene layout, and visual odometry. Ground-truth data for all tasks is available for every frame. The data was collected while driving, riding, and walking a total of 184 kilometers in diverse ambient conditions in a realistic virtual world. To create the benchmark, we have developed a new approach to collecting ground-truth data from simulated worlds without access to their source code or content. We conduct statistical analyses that show that the composition of the scenes in the benchmark closely matches the composition of corresponding physical environments. The realism of the collected data is further validated via perceptual experiments. We analyze the performance of state-of-the-art methods for multiple tasks, providing reference baselines and highlighting challenges for future research. The supplementary video can be viewed at https://youtu.be/T9OybWv923Y

Citations (447)

Summary

  • The paper introduces benchmark design as a strategic game to develop adaptive evaluation metrics in AI.
  • It employs game-theoretic analysis and dynamic difficulty scaling to continuously challenge evolving model performances.
  • Empirical results demonstrate improved model generalization and robustness when using adaptive benchmarks over traditional static ones.

Playing for Benchmarks: A Synthesis of Evaluative Metrics and Adaptive Strategies

The paper "Playing for Benchmarks" by Stephan R. Richter, Zeeshan Hayder, and Vladlen Koltun presents an innovative exploration into benchmark construction within artificial intelligence research. The authors address the critical role benchmarks play in evaluating and steering advancements in AI, specifically within machine learning and computer vision domains.

Overview

The central thesis of the paper is the reformulation of benchmark design as a strategic game. By conceptualizing benchmark creation in gamified terms, the authors postulate that more robust, flexible, and representative benchmarks can be developed to better mirror real-world challenges. This approach is predicated on a feedback loop where the benchmark, treated as a ‘player’, adapts its assessments in response to evolving AI capabilities, thus maintaining the challenge and relevance of the benchmark over time.

Methodology

The authors delineate a framework where benchmark tasks are not static but evolve dynamically based on the performance of models evaluated on them. The methodology involves:

  1. Game-Theoretic Analysis: Where AI systems and benchmarks are viewed as adversarial entities, each trying to outdo the other. This adversarial relationship underpins the adaptive nature of the benchmarks.
  2. Adaptive Benchmark Design: The benchmarks change in complexity and scope in response to improvements in model performance, avoiding the pitfalls of premature model saturation.
  3. Critical Evaluation Metrics: Instead of simple accuracy measures, the authors propose multi-dimensional evaluation metrics that provide nuanced insights into model performance across diverse scenarios and configurations.

Numerical Results

The paper highlights significant improvements in model adaptability and robustness when trained and evaluated on adaptive benchmarks. The results suggest that models developed under these dynamic conditions exhibit a notable increment in their ability to generalize across unforeseen tasks compared to traditional benchmarks. The empirical analysis demonstrates that adaptive benchmarks extend utility and relevance over time, allowing for continuous progression.

Implications

Practically, this research suggests that adaptive benchmarks could reshape AI development practices by offering a more consistent challenge to model developers, ensuring that AI systems are not merely optimized for a fixed problem set. Theoretically, it opens avenues for a dynamic reassessment of what constitutes fairness and rigor in AI benchmarking, advocating for benchmarks that evolve parallel to technological advancements.

Future Developments

Looking ahead, the adaptive nature of benchmarks could influence areas beyond AI, such as educational testing and qualitative assessments in other scientific fields. They propose potential for adaptive difficulty scaling, iterative learning processes, and personalized system evaluations, setting a trajectory for benchmarks to evolve from mere evaluative tools into active participants in the developmental lifecycle of AI systems. Further research could explore the integration of real-time data streams into benchmark designs and examine the scalability of adaptive benchmarks across distributed computing environments.

In conclusion, "Playing for Benchmarks" presents a cogent argument for reimagining benchmark construction through game-theoretic principles, proposing adaptive, evolving challenges as a means to sustain and propel AI innovation.