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Transferring End-to-End Visuomotor Control from Simulation to Real World for a Multi-Stage Task (1707.02267v2)

Published 7 Jul 2017 in cs.RO and cs.LG

Abstract: End-to-end control for robot manipulation and grasping is emerging as an attractive alternative to traditional pipelined approaches. However, end-to-end methods tend to either be slow to train, exhibit little or no generalisability, or lack the ability to accomplish long-horizon or multi-stage tasks. In this paper, we show how two simple techniques can lead to end-to-end (image to velocity) execution of a multi-stage task, which is analogous to a simple tidying routine, without having seen a single real image. This involves locating, reaching for, and grasping a cube, then locating a basket and dropping the cube inside. To achieve this, robot trajectories are computed in a simulator, to collect a series of control velocities which accomplish the task. Then, a CNN is trained to map observed images to velocities, using domain randomisation to enable generalisation to real world images. Results show that we are able to successfully accomplish the task in the real world with the ability to generalise to novel environments, including those with dynamic lighting conditions, distractor objects, and moving objects, including the basket itself. We believe our approach to be simple, highly scalable, and capable of learning long-horizon tasks that have until now not been shown with the state-of-the-art in end-to-end robot control.

Citations (273)

Summary

  • The paper introduces a method to transfer visuomotor control policies from simulation to real-world environments without using real images during training.
  • It employs domain randomization to synthetically vary simulation conditions, enabling a CNN to map images to velocity commands for multi-stage tasks.
  • Experiments show that a million-image dataset yields high accuracy in executing complex robotic tasks under varying real-world conditions.

Analysis of Sim-to-Real Transfer in End-to-End Visuomotor Control for Multi-Stage Robotic Tasks

The paper "Transferring End-to-End Visuomotor Control from Simulation to Real World for a Multi-Stage Task" by Stephen James et al. presents an approach to transfer end-to-end robotic control policies from simulation to real-world environments without requiring real-world image input during training. This research leverages the domain randomization technique to bridge the "reality gap," a perennial challenge in robotics and control systems.

End-to-end control systems in robotics present a streamlined alternative to traditional modular architectures that may suffer from error propagation across systems. However, issues such as finite training data, limited generalizability, and challenges with extended tasks are prevalent. The authors address these issues by developing a system that enables a robotic arm to complete a simulated tidying task comprising several stages - namely, identifying, reaching, grasping an object (a cube), locating a receptacle (a basket), and depositing the object.

Methodological Approach

The method involves a two-step process. Initially, trajectories are established within a simulation environment, generating datasets of control velocities required to execute the tasks. Subsequently, a Convolutional Neural Network (CNN) is trained to map these observed images to velocity commands using domain randomization. The latter involves synthetically varying simulation conditions such as color, object positioning, and illumination to enhance the model's adaptability to real-world idiosyncrasies.

Domain randomization is further fine-tuned by procedurally generating textures and introducing distractors in the environment, enhancing the model's robustness against possible perturbations. Given that this method can utilize randomized simulations, it remarkably refrains from requiring any real images for training, thus optimizing scalability and cost-efficiency.

Results and Insights

Empirical evaluation reveals that the robot executing in the real world can replicate the simulated task with high accuracy, displaying versatility across unanticipated settings including lighting variations, misaligned object placements, and mobile backgrounds. Notably, the paper examines the volume of training data necessary for minimization of the simulation-reality discrepancies, establishing that a million-image dataset secures optimal fidelity in performance on both fronts.

Experiments show impressive results in transferring learned behaviors from simulation to real-world contexts, particularly in scenarios involving dynamically shifting environments and minor alterations in object dimensions. However, the paper identifies limitations, particularly with finer dexterous manipulation tasks or non-segmented workflows, where the proposed method may not directly apply or necessitate augmentation.

Implications and Future Directions

The findings present substantive progress in developing robust robotic control systems for multi-stage and long-horizon tasks. Practically, this method could extend to application domains such as warehouse automation, precise machine loading, and domestic robots for routine chores, where adaptable control in a constantly changing environment is paramount.

Theoretical implications emphasize the efficacy of auxiliary outputs and joint angle inputs in improving control precision and reliability. Furthermore, the integration with recurrent architectures like LSTMs suggests enhanced task stage awareness, pointing to potential advances in real-time decision processing paradigms.

Future research directions could include exploring the integration of tactile feedback, combining simulation frameworks with higher fidelity rendering for improving grasp-style tasks, and pushing the envelope to more complex environments involving collaborative robots and interactive tasks.

In conclusion, the method proposed by James et al. represents a significant development in sim-to-real transfer for robotic control, providing a scalable, efficient, and effective solution to end-to-end control challenges that are pivotal to advancing the field of robotic manipulation.

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