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Re3 : Real-Time Recurrent Regression Networks for Visual Tracking of Generic Objects (1705.06368v3)

Published 17 May 2017 in cs.CV

Abstract: Robust object tracking requires knowledge and understanding of the object being tracked: its appearance, its motion, and how it changes over time. A tracker must be able to modify its underlying model and adapt to new observations. We present Re3, a real-time deep object tracker capable of incorporating temporal information into its model. Rather than focusing on a limited set of objects or training a model at test-time to track a specific instance, we pretrain our generic tracker on a large variety of objects and efficiently update on the fly; Re3 simultaneously tracks and updates the appearance model with a single forward pass. This lightweight model is capable of tracking objects at 150 FPS, while attaining competitive results on challenging benchmarks. We also show that our method handles temporary occlusion better than other comparable trackers using experiments that directly measure performance on sequences with occlusion.

Citations (48)

Summary

  • The paper introduces Re3, a recurrent network that combines convolutional and LSTM layers to enable efficient real-time tracking at 150 FPS without on-the-fly re-training.
  • It demonstrates robust accuracy on challenging benchmarks such as VOT and Imagenet Video, effectively maintaining performance during occlusions and varied object appearances.
  • The study outlines future directions including extending the approach to 3D scenarios and multi-modal sensor inputs for deployment in resource-constrained systems.

Re3: Real-Time Recurrent Regression Networks for Visual Tracking of Generic Objects

The focus of this paper is the development of Re3, a real-time deep learning-based approach for visual tracking of generic objects, utilizing recurrent neural networks (RNNs). Traditional object tracking methods often focus on tracking predefined types or instances of objects, with many systems built specifically for applications involving familiar categories such as humans or vehicles. This specificity can be limiting when a system needs to handle a broader range of object types in dynamic environments where prior knowledge of the object is unavailable. Re3 addresses this challenge by pretraining on a large set of varied objects, enabling it to adapt to unseen objects efficiently.

Technical Contributions

Re3 innovates by integrating temporal information into the model without needing retraining or substantial computational resources during tracking. Instead of the tracking-by-detection paradigm, where a detection model updates its parameters at each frame, Re3 uses a pretrained network that simultaneously updates and tracks in a single forward pass at an impressive speed of 150 frames per second (FPS). This efficiency is made possible by the use of a recurrent neural architecture that stores temporal relationships and object appearance information.

Key architectural innovations include:

  • Use of a combination of convolutional layers for feature extraction and Long Short-Term Memory (LSTM) layers for capturing temporal dependencies.
  • Skip connections to preserve spatial information across different layers, enhancing feature richness.
  • A strategy of training the model on both real and synthetic data to maximize generality and adaptation capability.

Results and Evaluation

The empirical performance of Re3 is demonstrated across several challenging benchmarks, including the Visual Object Tracking (VOT) 2014 and 2016 sets, and the Imagenet Video dataset. Re3 delivers competitive tracking accuracy compared to state-of-the-art methods, especially during occlusions—a frequent pitfall in visual tracking. On the VOT challenges, Re3 proves more robust than many existing methods when dealing with occlusions, a testament to the strength of its recurrent architecture in maintaining tracking stability through challenging scenes.

An ablation paper provides insights into the relative contribution of various components to the overall performance. The paper reports the improvement in performance owing to each architectural decision, such as the inclusion of recurrent layers and the use of skip connections. Moreover, it examines the balance between accuracy, robustness, and computational efficiency, crucial for applications with limited processing capacity, such as mobile robotic platforms.

Implications and Future Directions

The development of Re3 points to a broader application potential for recurrent neural networks in real-time visual object tracking tasks across varied domains, including robotics, surveillance, and user-interaction systems. The approach of training on large datasets with offline processing, coupled with lightweight real-time inference, opens pathways to deploy complex models on embedded systems, such as drones or cell phones, which traditionally struggle with resource constraints.

Future research could explore extending the recurrent tracking paradigm to 3D scenarios or incorporating multi-modal sensory inputs such as depth or thermal imaging, potentially increasing the tracker’s robustness across more diverse environments. Additionally, investigating advancements in unsupervised learning or self-supervised techniques could further reduce the dependency on labeled training data, making Re3 even more versatile and easier to deploy in new domains without extensive retraining.

In conclusion, Re3 exemplifies an efficient integration of deep learning techniques for real-time applications, providing a strong framework for further exploration in adaptive object tracking technologies. As neural network architectures continue to advance, models like Re3 could benefit from increased attention towards minimizing computational overhead while maximizing generalizability and robustness in unpredictable real-world environments.

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